Re: SDL 2 code to put into a module

2017-11-16 Thread The Holy Ghost
Hi, I've added my start of PaganVisions game in perl 6 using SDL2:Raw, it's at http://github.com/theholyghost/holly6src It just opens a window with keybindings, I have some SDL2 graphics in the works. Enjoy! Holly

Re: SDL 2 code to put into a module

2017-11-09 Thread Shlomi Fish
On Thu, 9 Nov 2017 07:04:35 +0100 The Holy Ghost wrote: > On Wed, Nov 08, 2017 at 12:14:41PM +0200, Shlomi Fish wrote: > > Hi Holly, > > > > That put aside, the README has trailing space and its grammar is bad. > > Perhaps see this link for some inspiration and insights: > > The trailing spac

Re: SDL 2 code to put into a module

2017-11-09 Thread Shlomi Fish
Hi Johan, On Thu, 9 Nov 2017 09:59:12 +0100 The Holy Ghost wrote: > On Thu, Nov 09, 2017 at 10:23:46AM +0200, Shlomi Fish wrote: > > > > Regarding the grammar, I wanted to send a pull-req, but unfortunately I > > found that I usually couldn't figure out the original intention. See for > > youre

Re: SDL 2 code to put into a module

2017-11-09 Thread The Holy Ghost
On Thu, Nov 09, 2017 at 10:23:46AM +0200, Shlomi Fish wrote: > > Regarding the grammar, I wanted to send a pull-req, but unfortunately I found > that I usually couldn't figure out the original intention. See for youreself - > https://github.com/shlomif/holly6src/blob/master/Holly6Game/README . Sor

Re: SDL 2 code to put into a module

2017-11-09 Thread Shlomi Fish
Hi Liz, On Wed, 8 Nov 2017 12:59:16 +0100 Elizabeth Mattijsen wrote: > Shlomi, > > perhaps The Holy Ghost takes Pull Requests? Just saying "grammar is bad” is > a bit meagre, and just posting a link to a tl;dr document is not really > helping. Fixing cases of what you consider to be bad gramm

Re: SDL 2 code to put into a module

2017-11-08 Thread The Holy Ghost
On Wed, Nov 08, 2017 at 12:14:41PM +0200, Shlomi Fish wrote: > Hi Holly, > > That put aside, the README has trailing space and its grammar is bad. Perhaps > see this link for some inspiration and insights: The trailing spaces are gone now. Best regards, Holly

Re: SDL 2 code to put into a module

2017-11-08 Thread Elizabeth Mattijsen
Shlomi, perhaps The Holy Ghost takes Pull Requests? Just saying "grammar is bad” is a bit meagre, and just posting a link to a tl;dr document is not really helping. Fixing cases of what you consider to be bad grammar, would be more helpful, I think. Kind regards, Liz === >

Re: SDL 2 code to put into a module

2017-11-08 Thread Shlomi Fish
Hi Holly, On Wed, 8 Nov 2017 10:38:08 +0100 The Holy Ghost wrote: > Hello, > > On Tue, Nov 07, 2017 at 07:11:32PM +0200, Shlomi Fish wrote: > > > > thanks for your contribution. > > > > 1. Does it have a > > http://perl-begin.org/tutorials/bad-elements/#version_control repo? > > > > 2. See >

Re: SDL 2 code to put into a module

2017-11-08 Thread The Holy Ghost
Hello, On Tue, Nov 07, 2017 at 07:11:32PM +0200, Shlomi Fish wrote: > > thanks for your contribution. > > 1. Does it have a > http://perl-begin.org/tutorials/bad-elements/#version_control > repo? > > 2. See > http://www.catb.org/esr/writings/homesteading/homesteading/ar01s13.html . I've put

Re: SDL 2 code to put into a module

2017-11-07 Thread The Holy Ghost
Hi, On Tue, Nov 07, 2017 at 07:11:32PM +0200, Shlomi Fish wrote: > hi, > > thanks for your contribution. > > 1. Does it have a > http://perl-begin.org/tutorials/bad-elements/#version_control > repo? > > 2. See > http://www.catb.org/esr/writings/homesteading/homesteading/ar01s13.html . 3. http

Re: SDL 2 code to put into a module

2017-11-07 Thread Shlomi Fish
On Tue, 7 Nov 2017 11:17:42 +0100 The Holy Ghost wrote: > Hi, > > I am but a perl6 newbie and perl archwizard but I placed my module for a 2D > gamekit at > http://gomez.yellowcouch.org/holly6src-1.3.tar.gz > > It can be extended for 3D games later on. > hi, thanks for your contribution. 1

Re: SDL 2 code to put into a module

2017-11-07 Thread The Holy Ghost
Hi, I am but a perl6 newbie and perl archwizard but I placed my module for a 2D gamekit at http://gomez.yellowcouch.org/holly6src-1.3.tar.gz It can be extended for 3D games later on. Best regards, Holly On Mon, Nov 06, 2017 at 12:25:08PM +0100, The Holy Ghost wrote: > Hi, > > I will develop g

SDL 2 code to put into a module

2017-11-06 Thread The Holy Ghost
Hi, I will develop game kits with the attached code, I made an upload to CPAN for the perl5 HollyGame kit at holyghost.yellowcouch.org but it uses but SDL 1.2 I might try to put through perl6. Any ideas are welcome. Best regards, The Holy Ghost use NativeCall; use SDL2::Raw; use nqp; my int ($w