Avoid leaking memory during large-scale REASSIGN OWNED BY operations.
The various ALTER OWNER routines tend to leak memory in
CurrentMemoryContext. That's not a problem when they're only called
once per command; but in this usage where we might be touching many
objects, it can amount to a serious
Avoid leaking memory during large-scale REASSIGN OWNED BY operations.
The various ALTER OWNER routines tend to leak memory in
CurrentMemoryContext. That's not a problem when they're only called
once per command; but in this usage where we might be touching many
objects, it can amount to a serious
Avoid leaking memory during large-scale REASSIGN OWNED BY operations.
The various ALTER OWNER routines tend to leak memory in
CurrentMemoryContext. That's not a problem when they're only called
once per command; but in this usage where we might be touching many
objects, it can amount to a serious
Avoid leaking memory during large-scale REASSIGN OWNED BY operations.
The various ALTER OWNER routines tend to leak memory in
CurrentMemoryContext. That's not a problem when they're only called
once per command; but in this usage where we might be touching many
objects, it can amount to a serious
Avoid leaking memory during large-scale REASSIGN OWNED BY operations.
The various ALTER OWNER routines tend to leak memory in
CurrentMemoryContext. That's not a problem when they're only called
once per command; but in this usage where we might be touching many
objects, it can amount to a serious
Avoid leaking memory during large-scale REASSIGN OWNED BY operations.
The various ALTER OWNER routines tend to leak memory in
CurrentMemoryContext. That's not a problem when they're only called
once per command; but in this usage where we might be touching many
objects, it can amount to a serious