高增琦 wrote:
> : (
>
> still don't know how to build ossp-uuid on windows with MSVC.
> Saito san's patch doesn't fix all errors during compiling...
I don't understand why you want to build that specific module on Windows.
Doesn't Windows have its own UUID generator that you can access, using a
: (
still don't know how to build ossp-uuid on windows with MSVC.
Saito san's patch doesn't fix all errors during compiling...
I will try to combine this patch and the win32build on sf.net
Same questions again:
How was the dll file in the community binary built?
How to avoid duplicate UUIDs
On Thu, Oct 31, 2013 at 3:42 PM, Robert Haas robertmh...@gmail.com wrote:
On Thu, Oct 31, 2013 at 2:44 PM, Garick Hamlin gham...@isc.upenn.edu
wrote:
I think using /dev/urandom directly would be surprising. At least it
would
have probably have taken me a while to figure out what was depleting
On Wed, Oct 30, 2013 at 5:32 PM, Tom Lane t...@sss.pgh.pa.us wrote:
MauMau maumau...@gmail.com writes:
From: Tom Lane t...@sss.pgh.pa.us
Yeah, but what shall we replace it with? And can we preserve the
API contrib/uuid-ossp offers? (Maybe we shouldn't even try, but
just deprecate that
On 2013-10-31 08:22:14 -0400, Robert Haas wrote:
On Wed, Oct 30, 2013 at 5:32 PM, Tom Lane t...@sss.pgh.pa.us wrote:
MauMau maumau...@gmail.com writes:
Note the lack of enthusiasm for taking on maintainership of the OSSP
code. Pushing it into core would mean that we're buying into that
From: Robert Haas robertmh...@gmail.com
ISTM that the biggest problem is that we don't have a random number
generator which generates enough bits of randomness to implement
uuid_generate_v3. I think relatively few people would cry if we
didn't support uuid_generate_v1(), and the others all look
On 10/30/13, 12:43 PM, Tom Lane wrote:
Alvaro Herrera alvhe...@2ndquadrant.com writes:
At this point, I think we need to consider ossp-uuid as dead code.
Yeah, but what shall we replace it with?
One possibility:
https://github.com/petere/pglibuuid
Not sure whether that has a chance of
On Thu, Oct 31, 2013 at 09:54:14PM +0900, MauMau wrote:
From: Robert Haas robertmh...@gmail.com
ISTM that the biggest problem is that we don't have a random number
generator which generates enough bits of randomness to implement
uuid_generate_v3. I think relatively few people would cry if we
On Thu, Oct 31, 2013 at 1:02 PM, Garick Hamlin gham...@isc.upenn.edu wrote:
On Thu, Oct 31, 2013 at 09:54:14PM +0900, MauMau wrote:
From: Robert Haas robertmh...@gmail.com
ISTM that the biggest problem is that we don't have a random number
generator which generates enough bits of randomness to
On Thu, Oct 31, 2013 at 01:59:04PM -0400, Robert Haas wrote:
On Thu, Oct 31, 2013 at 1:02 PM, Garick Hamlin gham...@isc.upenn.edu wrote:
On Thu, Oct 31, 2013 at 09:54:14PM +0900, MauMau wrote:
From: Robert Haas robertmh...@gmail.com
ISTM that the biggest problem is that we don't have a
On Thu, Oct 31, 2013 at 2:44 PM, Garick Hamlin gham...@isc.upenn.edu wrote:
On Thu, Oct 31, 2013 at 01:59:04PM -0400, Robert Haas wrote:
On Thu, Oct 31, 2013 at 1:02 PM, Garick Hamlin gham...@isc.upenn.edu wrote:
On Thu, Oct 31, 2013 at 09:54:14PM +0900, MauMau wrote:
From: Robert Haas
On Thu, Oct 31, 2013 at 2:44 PM, Garick Hamlin gham...@isc.upenn.edu wrote:
I think using /dev/urandom directly would be surprising. At least it would
have probably have taken me a while to figure out what was depleting the
entropy pool here.
Perhaps so; a bigger problem IMHO is that it's not
Hello,
For a certain reason, I need to build PostgreSQL on Windows with OSSP UUID
support to use UUID for primary keys. I have to use Visual Studio 2010.
The original source code for OSSP UUID and its fork for Windows can be
downloaded from:
http://www.ossp.org/pkg/lib/uuid/
Hello,
# Sorry, Saito san' address doesn't seem to exist, so excuse for sending
again
For a certain reason, I need to build PostgreSQL on Windows with OSSP UUID
support to use UUID for primary keys. I have to use Visual Studio 2010.
The original source code for OSSP UUID and its fork for
Hi MauMau-san
it my bug patch applied to ver 1.6.2sorry..
then, I made the next patch is there, please see,
http://winpg.jp/~saito/pg_work/OSSP_win32/
I will be adjusted and Ralf-san again.
best regards,
Hiroshi Saito
(2013/10/30 21:45), MauMau wrote:
Hello,
# Sorry, Saito san' address
Hiroshi Saito escribió:
Hi MauMau-san
it my bug patch applied to ver 1.6.2sorry..
then, I made the next patch is there, please see,
http://winpg.jp/~saito/pg_work/OSSP_win32/
I will be adjusted and Ralf-san again.
At this point, I think we need to consider ossp-uuid as dead code.
Alvaro Herrera alvhe...@2ndquadrant.com writes:
At this point, I think we need to consider ossp-uuid as dead code.
Yeah, but what shall we replace it with? And can we preserve the
API contrib/uuid-ossp offers? (Maybe we shouldn't even try, but
just deprecate that module and start fresh.)
On 10/30/2013 12:43 PM, Tom Lane wrote:
Alvaro Herrera alvhe...@2ndquadrant.com writes:
At this point, I think we need to consider ossp-uuid as dead code.
Yeah, but what shall we replace it with? And can we preserve the
API contrib/uuid-ossp offers? (Maybe we shouldn't even try, but
just
From: Hiroshi Saito hiro...@winpg.jp
it my bug patch applied to ver 1.6.2sorry..
then, I made the next patch is there, please see,
http://winpg.jp/~saito/pg_work/OSSP_win32/
I will be adjusted and Ralf-san again.
Thanks. Yes, I wrote the wrong URL and meant this one. Is this patch
From: Tom Lane t...@sss.pgh.pa.us
Alvaro Herrera alvhe...@2ndquadrant.com writes:
At this point, I think we need to consider ossp-uuid as dead code.
Yeah, but what shall we replace it with? And can we preserve the
API contrib/uuid-ossp offers? (Maybe we shouldn't even try, but
just
MauMau maumau...@gmail.com writes:
From: Tom Lane t...@sss.pgh.pa.us
Yeah, but what shall we replace it with? And can we preserve the
API contrib/uuid-ossp offers? (Maybe we shouldn't even try, but
just deprecate that module and start fresh.)
Would it be welcomed in this community if a
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