Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-18 Thread Ashutosh Bapat
Thanks a lot.

On Fri, Sep 16, 2016 at 7:07 PM, Tom Lane  wrote:
> Ashutosh Bapat  writes:
>>> I'd suggest that this is parallel to nodeToString() and therefore
>>> (a) should be placed beside it,
>
>> Done. Added it after nodeToString().
>
> Pushed, thanks.
>
> regards, tom lane



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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-16 Thread Tom Lane
Ashutosh Bapat  writes:
>> I'd suggest that this is parallel to nodeToString() and therefore
>> (a) should be placed beside it,

> Done. Added it after nodeToString().

Pushed, thanks.

regards, tom lane


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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-16 Thread Ashutosh Bapat
>
> I'd suggest that this is parallel to nodeToString() and therefore
> (a) should be placed beside it,

Done. Added it after nodeToString().

> (b) should be named like it,
> bmsToString() perhaps,

bmsToString() is fine. Used that name.

> and (c) should look more like it internally.
>

Done.

I have also added a declaration for this function in nodes.h after
definition of struct Bitmapset. WIthout this declaration compiler
gives warning "no previous declaration" of this function.

Tested it under the debugger

Breakpoint 1, make_join_rel (root=0x20cafb0, rel1=0x20e2998,
rel2=0x20dd2c0) at joinrels.c:664
(gdb) p bmsToString(rel1->relids)
$1 = 0x2102fd0 "(b 1 3)"
(gdb) p bmsToString(rel2->relids)
$2 = 0x2104bc0 "(b 4)"
(gdb) p bmsToString(joinrelids)
$3 = 0x2104fd8 "(b 1 3 4)"
(gdb) p bmsToString(joinrel->relids)
$4 = 0x2105998 "(b 1 3 4)"
(gdb) p bmsToString(joinrel->lateral_relids)
$5 = 0x2105db0 "(b)"
(gdb) p joinrel->lateral_relids
$6 = (Relids) 0x0

-- 
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Ashutosh Bapat
EnterpriseDB Corporation
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diff --git a/src/backend/nodes/outfuncs.c b/src/backend/nodes/outfuncs.c
index 29b7712..e1bbcf7 100644
--- a/src/backend/nodes/outfuncs.c
+++ b/src/backend/nodes/outfuncs.c
@@ -3886,10 +3886,25 @@ outNode(StringInfo str, const void *obj)
 char *
 nodeToString(const void *obj)
 {
 	StringInfoData str;
 
 	/* see stringinfo.h for an explanation of this maneuver */
 	initStringInfo(&str);
 	outNode(&str, obj);
 	return str.data;
 }
+
+/*
+ * bmsToNode -
+ * 		returns the ascii representation of the Bitmapset as a palloc'd string
+ */
+char *
+bmsToString(const Bitmapset *bms)
+{
+	StringInfoData str;
+
+	/* see stringinfo.h for an explanation of this maneuver */
+	initStringInfo(&str);
+	outBitmapset(&str, bms);
+	return str.data;
+}
diff --git a/src/include/nodes/nodes.h b/src/include/nodes/nodes.h
index 2f7efa8..b239b99 100644
--- a/src/include/nodes/nodes.h
+++ b/src/include/nodes/nodes.h
@@ -554,20 +554,21 @@ extern PGDLLIMPORT Node *newNodeMacroHolder;
 extern char *nodeToString(const void *obj);
 
 struct Bitmapset;/* not to include bitmapset.h here */
 struct StringInfoData;			/* not to include stringinfo.h here */
 extern void outNode(struct StringInfoData *str, const void *obj);
 extern void outToken(struct StringInfoData *str, const char *s);
 extern void outBitmapset(struct StringInfoData *str,
 			 const struct Bitmapset *bms);
 extern void outDatum(struct StringInfoData *str, uintptr_t value,
 		 int typlen, bool typbyval);
+extern char *bmsToString(const struct Bitmapset *bms);
 
 /*
  * nodes/{readfuncs.c,read.c}
  */
 extern void *stringToNode(char *str);
 extern struct Bitmapset *readBitmapset(void);
 extern uintptr_t readDatum(bool typbyval);
 extern bool *readBoolCols(int numCols);
 extern int *readIntCols(int numCols);
 extern Oid *readOidCols(int numCols);

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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-15 Thread Tom Lane
Robert Haas  writes:
> This seems like a very complicated mechanism of substituting for a
> very simple patch.

Well, if we're gonna do it, then let's just do it, but please let's
have a patch that doesn't look like somebody's temporary debugging kluge.

I'd suggest that this is parallel to nodeToString() and therefore
(a) should be placed beside it, (b) should be named like it,
bmsToString() perhaps, and (c) should look more like it internally.

regards, tom lane


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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-15 Thread Pavan Deolasee
On Thu, Sep 15, 2016 at 7:55 PM, Pavan Deolasee 
wrote:

>
> (lldb) script print print_bms_members(lldb.frame.FindVariable ("a"))
> nwords = 1 bitmap: 0x200
>
>
Or even this if lldb.frame.FindVariable() is pushed inside the function:

(lldb) script print print_bms_members('a')
nwords = 1 bitmap: 0x200

Thanks,
Pavan

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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-15 Thread Pavan Deolasee
On Thu, Sep 15, 2016 at 7:38 PM, Robert Haas  wrote:

>
>
> This seems like a very complicated mechanism of substituting for a
> very simple patch.


I don't have objection to the patch per se. The point of posting this was
just to share other mechanisms that exists. BTW advantage of using debugger
scripts is that they also work while inspecting core dumps.


> Your LLDB script is about the same number of lines
> as Ashutosh's patch and only works for people who use LLDB.


Alvaro pointed out that gdb also have similar capabilities.


>   Plus,
> once you write it, you've got to enter the Python interpreter to use
> it and then run three more lines of code that aren't easy to remember.
>
In contrast, with Ashutosh's proposed patch, you just write:
>
> p bms_to_char(bms_object)
>
>
I learnt this yesterday and I am sure there are easier ways to do the same
thing. I just don't know. For example, you can also do this:

(lldb) script print print_bms_members(lldb.frame.FindVariable ("a"))
nwords = 1 bitmap: 0x200

It's still slightly cumbersome, but better than entering the interpreter.


> ...and you're done.  Now, I grant that his approach bloats the binary
> and yours does not, but nobody complains about pprint() bloating the
> binary.


Sure. I wasn't aware of existence of pprint() either and may be that's
enough from debugging perspective. When I tried that yesterday, the output
went to the logfile instead of coming on the debugger prompt. May be I did
something wrong or may be that's not inconvenient for those who use it
regularly.

So yeah, no objections to the patch. I was happy to discover what I did and
thought of sharing assuming others might find it useful too.

Thanks,
Pavan

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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-15 Thread Robert Haas
On Wed, Sep 14, 2016 at 8:01 AM, Pavan Deolasee
 wrote:
> On Wed, Sep 14, 2016 at 3:46 PM, Pavan Deolasee 
> wrote:
>>  lately I'm using LVM debugger (which probably does not have something
>> equivalent),
>
>
> And I was so clueless about lldb's powerful scripting interface. For
> example, you can write something like this in bms_utils.py:
>
> import lldb
>
> def print_bms_members (bms):
> words = bms.GetChildMemberWithName("words")
> nwords = int(bms.GetChildMemberWithName("nwords").GetValue())
>
> ret = 'nwords = {0} bitmap: '.format(nwords,)
> for i in range(0, nwords):
> ret += hex(int(words.GetChildAtIndex(0, lldb.eNoDynamicValues,
> True).GetValue()))
>
> return ret
>
> And then do this while attached to lldb debugger:
>
> Process 99659 stopped
> * thread #1: tid = 0x59ba69, 0x0001090b012f
> postgres`bms_add_member(a=0x7fe60a0351f8, x=10) + 15 at bitmapset.c:673,
> queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
> frame #0: 0x0001090b012f
> postgres`bms_add_member(a=0x7fe60a0351f8, x=10) + 15 at bitmapset.c:673
>670 int wordnum,
>671 bitnum;
>672
> -> 673 if (x < 0)
>674 elog(ERROR, "negative bitmapset member not allowed");
>675 if (a == NULL)
>676 return bms_make_singleton(x);
> (lldb) script
> Python Interactive Interpreter. To exit, type 'quit()', 'exit()' or Ctrl-D.
 from bms_utils import *
 bms = lldb.frame.FindVariable ("a")
 print print_bms_members(bms)
> nwords = 1 bitmap: 0x200
>
>
> The complete API reference is available here
> http://lldb.llvm.org/python_reference/index.html
>
> Looks like an interesting SoC project to write useful lldb/gdb scripts to
> print internal structures for ease of debugging :-)

This seems like a very complicated mechanism of substituting for a
very simple patch.  Your LLDB script is about the same number of lines
as Ashutosh's patch and only works for people who use LLDB.  Plus,
once you write it, you've got to enter the Python interpreter to use
it and then run three more lines of code that aren't easy to remember.
In contrast, with Ashutosh's proposed patch, you just write:

p bms_to_char(bms_object)

...and you're done.  Now, I grant that his approach bloats the binary
and yours does not, but nobody complains about pprint() bloating the
binary.  If that's actually an issue people are really concerned about
then let's just reject this and Ashutosh can patch his local copy.  If
that's not a serious problem then let's take the patch.  If anything,
I think this discussion shows that LLDB macros are probably too much
of a pain to be seriously considered for everyday use, unless perhaps
you're the sort of person who plans to spend the day inside the Python
shell anyway.

-- 
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The Enterprise PostgreSQL Company


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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-14 Thread Ashutosh Bapat
On Wed, Sep 14, 2016 at 8:45 PM, Alvaro Herrera
 wrote:
> Tom Lane wrote:
>> Ashutosh Bapat  writes:
>> > While working on partition-wise join, I had to examine Relids objects
>> > many times. Printing the Bitmapset::words[] in binary format and then
>> > inferring the relids takes time and is error prone.
>>
>> FWIW, I generally rely on pprint() to look at planner data structures
>> from the debugger.
>
> Also:
> http://blog.pgaddict.com/posts/making-debugging-with-gdb-a-bit-easier
> This may not address the issue directly, but it's probably very helpful.

Thanks for the reference. I think this is something similar to what
Pavan suggested in the mail thread.

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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-14 Thread Ashutosh Bapat
>> Alvaro Herrera  writes:
>>> I don't understand.  Why don't you just use "call pprint(the bitmapset)"
>>> in the debugger?
>>
>> Bitmapsets aren't Nodes, so pprint doesn't work directly on them.
>> I usually find that I can pprint some node containing the value(s)
>> I'm interested in, but maybe that isn't working for Ashutosh's
>> particular case.

that's right.
>
> There are many loose (ie, not inside any Node) Relids variables within the
> optimizer code.  Perhaps Ashutosh ended up needing to look at those a lot.

that's right too.

In joinrels.c for example we are manipulating Relids so many times.
[ashutosh@ubuntu pg_head]grep bms_ src/backend/optimizer/path/joinrels.c | wc -l
69
There are many other instances of this in other optimizer and planner
files. There are other places where we manipulate Bitmapsets.

And not every Relids object computed is contained in a Node. So,
pprint() doesn't help much.

-- 
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Ashutosh Bapat
EnterpriseDB Corporation
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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-14 Thread Michael Paquier
On Thu, Sep 15, 2016 at 2:58 PM, Ashutosh Bapat
 wrote:
> On Wed, Sep 14, 2016 at 5:31 PM, Pavan Deolasee
>  wrote:
>> The complete API reference is available here
>> http://lldb.llvm.org/python_reference/index.html
>>
>> Looks like an interesting SoC project to write useful lldb/gdb scripts to
>> print internal structures for ease of debugging :-)
>>
>
> +1, if we can include something like that in the repository so as to
> avoid every developer maintaining a script of his/her own.

+1. Even if one finishes by doing manual modifications of some of
them, it is always good to have a central point of reference.
-- 
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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-14 Thread Ashutosh Bapat
On Wed, Sep 14, 2016 at 5:31 PM, Pavan Deolasee
 wrote:
>
> On Wed, Sep 14, 2016 at 3:46 PM, Pavan Deolasee 
> wrote:
>>
>>
>>
>>  lately I'm using LVM debugger (which probably does not have something
>> equivalent),
>
>
> And I was so clueless about lldb's powerful scripting interface. For
> example, you can write something like this in bms_utils.py:
>
> import lldb
>
> def print_bms_members (bms):
> words = bms.GetChildMemberWithName("words")
> nwords = int(bms.GetChildMemberWithName("nwords").GetValue())
>
> ret = 'nwords = {0} bitmap: '.format(nwords,)
> for i in range(0, nwords):
> ret += hex(int(words.GetChildAtIndex(0, lldb.eNoDynamicValues,
> True).GetValue()))
>
> return ret
>

Thanks a lot for digging into it.

> And then do this while attached to lldb debugger:
>
> Process 99659 stopped
> * thread #1: tid = 0x59ba69, 0x0001090b012f
> postgres`bms_add_member(a=0x7fe60a0351f8, x=10) + 15 at bitmapset.c:673,
> queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
> frame #0: 0x0001090b012f
> postgres`bms_add_member(a=0x7fe60a0351f8, x=10) + 15 at bitmapset.c:673
>670 int wordnum,
>671 bitnum;
>672
> -> 673 if (x < 0)
>674 elog(ERROR, "negative bitmapset member not allowed");
>675 if (a == NULL)
>676 return bms_make_singleton(x);
> (lldb) script
> Python Interactive Interpreter. To exit, type 'quit()', 'exit()' or Ctrl-D.
 from bms_utils import *
 bms = lldb.frame.FindVariable ("a")
 print print_bms_members(bms)
> nwords = 1 bitmap: 0x200
>

I can get that kind of output by command
p *bms
p/x (or p/b) *bms->words@(bms->nwords) in gdb.

But I can certainly extend the script you wrote above to print more
meaningful output similar to outBitmapset(). But then this would be
specific to LLVM. GDB too seems to have a similar interface
https://sourceware.org/gdb/wiki/PythonGdbTutorial, so I can probably
use above script with some modifications with GDB as well. Python
script will be easier to maintain as compared to maintaining a patch
that needs to be applied and compiled.

Said that, I am not sure if every debugger supported on every platform
we support has these features. Or may be developers work on only those
platforms which have such powerful debuggers, so it's ok.

Every debugger usually has much easier way to call a function and
print its output, so having a function like the one I have in the
patch makes things easy for all the debuggers and may be developers
not familiar with python.

>
> The complete API reference is available here
> http://lldb.llvm.org/python_reference/index.html
>
> Looks like an interesting SoC project to write useful lldb/gdb scripts to
> print internal structures for ease of debugging :-)
>

+1, if we can include something like that in the repository so as to
avoid every developer maintaining a script of his/her own.

-- 
Best Wishes,
Ashutosh Bapat
EnterpriseDB Corporation
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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-14 Thread Amit Langote
On 2016/09/15 0:04, Tom Lane wrote:
> Alvaro Herrera  writes:
>> I don't understand.  Why don't you just use "call pprint(the bitmapset)"
>> in the debugger?
> 
> Bitmapsets aren't Nodes, so pprint doesn't work directly on them.
> I usually find that I can pprint some node containing the value(s)
> I'm interested in, but maybe that isn't working for Ashutosh's
> particular case.

There are many loose (ie, not inside any Node) Relids variables within the
optimizer code.  Perhaps Ashutosh ended up needing to look at those a lot.

Thanks,
Amit




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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-14 Thread Alvaro Herrera
Tom Lane wrote:
> Ashutosh Bapat  writes:
> > While working on partition-wise join, I had to examine Relids objects
> > many times. Printing the Bitmapset::words[] in binary format and then
> > inferring the relids takes time and is error prone.
> 
> FWIW, I generally rely on pprint() to look at planner data structures
> from the debugger.

Also:
http://blog.pgaddict.com/posts/making-debugging-with-gdb-a-bit-easier
This may not address the issue directly, but it's probably very helpful.

-- 
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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-14 Thread Tom Lane
Ashutosh Bapat  writes:
> While working on partition-wise join, I had to examine Relids objects
> many times. Printing the Bitmapset::words[] in binary format and then
> inferring the relids takes time and is error prone.

FWIW, I generally rely on pprint() to look at planner data structures
from the debugger.

regards, tom lane


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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-14 Thread Tom Lane
Alvaro Herrera  writes:
> I don't understand.  Why don't you just use "call pprint(the bitmapset)"
> in the debugger?

Bitmapsets aren't Nodes, so pprint doesn't work directly on them.
I usually find that I can pprint some node containing the value(s)
I'm interested in, but maybe that isn't working for Ashutosh's
particular case.

regards, tom lane


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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-14 Thread Alvaro Herrera
Ashutosh Bapat wrote:
> Hi All,
> While working on partition-wise join, I had to examine Relids objects
> many times. Printing the Bitmapset::words[] in binary format and then
> inferring the relids takes time and is error prone. Instead I wrote a
> function bms_to_char() which allocates a StringInfo, calls
> outBitmapset() to decode Bitmapset as a set of integers and returns
> the string. In order to examine a Relids object all one has to do is
> execute 'p bms_to_char(bms_object) under gdb.

I don't understand.  Why don't you just use "call pprint(the bitmapset)"
in the debugger?

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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-14 Thread Pavan Deolasee
On Wed, Sep 14, 2016 at 3:46 PM, Pavan Deolasee 
wrote:

>
>
>  lately I'm using LVM debugger (which probably does not have something
> equivalent),
>

And I was so clueless about lldb's powerful scripting interface. For
example, you can write something like this in bms_utils.py:

import lldb

def print_bms_members (bms):
words = bms.GetChildMemberWithName("words")
nwords = int(bms.GetChildMemberWithName("nwords").GetValue())

ret = 'nwords = {0} bitmap: '.format(nwords,)
for i in range(0, nwords):
ret += hex(int(words.GetChildAtIndex(0, lldb.eNoDynamicValues,
True).GetValue()))

return ret

And then do this while attached to lldb debugger:

Process 99659 stopped
* thread #1: tid = 0x59ba69, 0x0001090b012f
postgres`bms_add_member(a=0x7fe60a0351f8, x=10) + 15 at
bitmapset.c:673, queue = 'com.apple.main-thread', stop reason = breakpoint
1.1
frame #0: 0x0001090b012f
postgres`bms_add_member(a=0x7fe60a0351f8, x=10) + 15 at bitmapset.c:673
   670 int wordnum,
   671 bitnum;
   672
-> 673 if (x < 0)
   674 elog(ERROR, "negative bitmapset member not allowed");
   675 if (a == NULL)
   676 return bms_make_singleton(x);
(lldb) script
Python Interactive Interpreter. To exit, type 'quit()', 'exit()' or Ctrl-D.
>>> from bms_utils import *
>>> bms = lldb.frame.FindVariable ("a")
>>> print print_bms_members(bms)
nwords = 1 bitmap: 0x200


The complete API reference is available here
http://lldb.llvm.org/python_reference/index.html

Looks like an interesting SoC project to write useful lldb/gdb scripts to
print internal structures for ease of debugging :-)

Thanks,
Pavan

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Re: [HACKERS] Printing bitmap objects in the debugger

2016-09-14 Thread Pavan Deolasee
On Wed, Sep 14, 2016 at 3:43 PM, Ashutosh Bapat <
ashutosh.ba...@enterprisedb.com> wrote:

> Hi All,
> While working on partition-wise join, I had to examine Relids objects
> many times. Printing the Bitmapset::words[] in binary format and then
> inferring the relids takes time and is error prone. Instead I wrote a
> function bms_to_char() which allocates a StringInfo, calls
> outBitmapset() to decode Bitmapset as a set of integers and returns
> the string. In order to examine a Relids object all one has to do is
> execute 'p bms_to_char(bms_object) under gdb.
>
>
Can we not do this as gdb macros? My knowledge is rusty in this area and
lately I'm using LVM debugger (which probably does not have something
equivalent), but I believe gdb allows you to write useful macros. As a
bonus, you can then use them even for inspecting core files.

Thanks,
Pavan

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