On Mon, Feb 06, 2012 at 06:25:33PM -0500, Jay Levitt wrote:
I have a rough proof-of-concept for getting nearest-neighbor
searches working with cubes.
Please attach such patches to the email when posting them :)
Cheers,
David.
--
David Fetter da...@fetter.org http://fetter.org/
Phone: +1 415
On Tue, Feb 07, 2012 at 05:56:52AM -0800, David Fetter wrote:
On Mon, Feb 06, 2012 at 06:25:33PM -0500, Jay Levitt wrote:
I have a rough proof-of-concept for getting nearest-neighbor
searches working with cubes.
Please attach such patches to the email when posting them :)
And here's a
I have a rough proof-of-concept for getting nearest-neighbor searches
working with cubes. When I say rough, I mean I have no idea what I'm
doing and I haven't written C for 15 years but I hear it got standardized
please don't hurt me. It seems to be about 400x faster for a 3D cube with
1