Added support for video 180 degree rotation. This is provided as an option in
the config. When selected, the whole display is rotated by 180 degree (any
time, and not under control of applications). Aadditional 90 degree is still
possible, of course. This is for the case the display is rotated phy
Well, I've implemented all the easy parts and all the really important parts of the
PicoGUI C API as a Perl XS module. There's not a lot of example code for it yet, but
the 'test.pl' file contains some tidbits. The following is an overview of the
differences in the Perl library, excerpted from
There are still several holes in the API, especially important ones like pgEventLoop.
But at least the differences between perl and C api are docuemnted in the README now.
Now I can use a Perl one-liner to do so much more!
perl -MPicoGUI -e 'PicoGUI::pgMessageDialog("PicoGUI","Hello, World!")'
I will start on it right after I get a usable cli_perl up. Shouldn't take too long.
I'd say possibly today, probably next day or two, and the weekend at the latest.
This is only a frontend to the canvas though. The canvas has a lot of functionality
that works now but is hard to use because the
I think I've got this XS thing figured out. I started a perl module in the gutted
cli_perl directory. All it can do now is connect to the server and display message
dialogs, but this XS method is a whole lot easier to write and maintain than the old
100% perl implementation.
--
perl -e'socket
Hi Micah,
> So, I'll start on a new addition to the client library, PicoGUI Client
> Side Graphics Library or something. It will have much more friendly
> primitives that look 'normal', abstracted from the underlying rendering
> method. Rendering methods will include stored groplists with the Can
Anybody on this list know how to write Perl XS modules?
--
perl -e'socket S,2,1,tcp;connect S,pack(H16,"0200029a80692d32").\0x8;print
grep!/=/,'
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Just to clarify from my last mail...
I think drawing directly inside the bitmap _is_ the right way to do it, but that
requires a bit of reorganizing the video libraries. I think it's important to have the
abstract interface first so the existing server code will be more useful, plus it will
be
Well, here are the two problems I see with this:
- The canvas widget isn't really designed for fast immediate graphics
rendering, but it is still capable of it. It works much like Tcl/Tk's canvas widget.
- The client side looks so ugly now because pgWriteCmd is the low-le
Hi Micah (and other developers),
I'm (allways) porting Waba to PicoGUI. At this time, my most important
problem is the "grop node" list. Due to the way Waba work now, all
graphics are very simple draw (like line, rect, polyline,
draw_chars...). And the draw mechanisme inside Waba work as we can w
Make sure you don't have SDL turned on. PicoGUI doesn't use X directly, but SDL does.
The good news is that PicoGUI has been ported to uClinux, so it does work with uClibc!
You might have to hack the makefile a bit to turn most uClinux stuff on but not use
the cross-compiler, but should work.
The ever wise administrators of my companies Firewall have decided to
disable Http tunneling and the ports that CVS uses. Therefore I can no
longer access picoGUI's CVS with a CVS client. (Gotta love the network
admins!)
could someone grab the August 11, 2000 CVS snapshot and tarball it up and
I am trying to put together my embedded system and I noticed that PicoGUI
linked against 2 X libraries.
/usr/X11R6/lib/libX11.so.6
/usr/X11R6/lib/libXext.so.6
are these actually needed? I was hoping to get out from under X11R6's large
overhead. both of these together are almost another Meg of s
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