I don't think there's anything the client library is deliberately doing
to stop signals, but there is a problem with making PicoGUI API calls
from signal handlers. If you need to make a PicoGUI call in response to
a signal, you should set a flag in the signal handler and set up a
select() bott
hey
I am trying to catch some signals which is sent by another process in
linux system.I use linux signal handler function to set the interrupt vector
to my functions.
/* signal function in linux */
signal(SIG_INT,(void *)interrupt);
void interrupt(void)
{
pgMessageDialog("Signal
Hi PicoLinux-developers,
your doing a great work. I pray that you have much success. Don't let you
take down.
I really enjoy PicoLinux on my Helio and I am looking forward to play the
first games (perhaps Linux ports like XSOL, XEVIL ,).
I think the only lack is that you don't have a real e
> Unicode isn't yet fully implemented and you can only use ascii 0 and 32-126.
Sorry, this isn't rigth!
Unicode for this feature is already fully implemented.
In fact, it depend if the char is implemented in the font or not.
You can access special char by giving its code instead in the parameter