Re: [Pgui-devel] Memory leak

2002-03-14 Thread Micah Dowty
This is mostly true... Or at least this is the way we'd like it to work :) Right now the only structure that is marked as unused and stored like Shane describes is the gropnode. The unused but not dead gropnodes are marked 'zombies' and you can see the number of zombie gropnodes allocated on the

Re: [Pgui-devel] Memory leak

2002-03-14 Thread Shane Nay
I haven't tinkered with this in a while, but my memory says that the pgDelete only marks something as not used, it doesn't actually free the memory. PicoGUI basically has it's own memory manager of sorts. You see..., constantly freeing and mallocing memory chunks is not very efficient, so in

[Pgui-devel] Memory leak

2002-03-14 Thread Ibrahim Niyazi Ulgur
    Hi guys !     I think, there are some bad news...       There is obviously a memory leak problem with BITMAPs or bitmap handlers. I have sended this message with an attachment. In the attachment you can see how a simple part of code gets some memory from Linux and will not give