Re: [Pgui-devel] Evolution past PicoGUI

2003-01-22 Thread Micah Dowty
Just remembered another few design ideas I had: Right now PicoGUI's widgets are almost completely based on setting/getting properties. I'd like to remove that almost- get rid of pgWriteCmd as used in the terminal, textbox, and canvas. The whole reason for this inhomogeneity in the current design

[Pgui-devel] Evolution past PicoGUI

2003-01-22 Thread Micah Dowty
Hi Everybody, Lalo might be posting a more detailed mail on this later, but I wanted to get the idea out into the open. For a while now I've been wanting to do a complete rewrite of PicoGUI's networking, layout, and rendering systems. A quick outline of what I wanted to do in each, and why: Netw