In the rendering engine updates, I removed PG_GROP_DIM because nothing was using it.
Also, with the more flexible LGOP support, it is no longer necessary. To dim an area,
you can set the LGOP (with pgSetLgop for PGFX, or the PG_GROP_SETLGOP gropnode) to
PG_LGOP_SUBTRACT (or PG_LGOP_MULTIPLY to
Hi Micah,
What about the dimming function?
I try to use it but I don't succeed.
I trace grop_render() in grop.c and it seems that none divnode have a grop->type
including the PG_GROP_DIM flag.
Do you have any tips?
-philippe
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