Micah Dowty wrote:
> Hi Philippe,
>
> I just committed some changes to pgserver that will hopefully fix this
> problem. Any time a new divnode is created, it starts with the
> DIVNODE_UNDERCONSTRUCTION flag. As long as this flag is present, the
> divnode is ignored by the layout engine. The f
Hi Philippe,
I just committed some changes to pgserver that will hopefully fix this
problem. Any time a new divnode is created, it starts with the
DIVNODE_UNDERCONSTRUCTION flag. As long as this flag is present, the
divnode is ignored by the layout engine. The first time the app calls
pgUpdat
> Hi Phillippe,
>
> I just wrote a new video base library, "slowvbl", that makes it easy to
> see what areas of the screen are changed. You can use it by turning it
> on in the compile-time configuration, then (assuming you're using the
> sdlfb driver for debugging) specifying --video-sdlfb.sl
Hi Phillippe,
I just wrote a new video base library, "slowvbl", that makes it easy to
see what areas of the screen are changed. You can use it by turning it
on in the compile-time configuration, then (assuming you're using the
sdlfb driver for debugging) specifying --video-sdlfb.slowvbl on the
Hi Micah, hi all,
Thanx for the tips for emplementing password support. I will start this soon.
By now, I have another problem due to some ~concurrent~ update which appear only on
the DragonBall platform :-)
I have the following application:
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