Re: [Pgui-devel] update problem on low speed platform

2002-01-19 Thread Pascal Bauermeister
Micah Dowty wrote: > Hi Philippe, > > I just committed some changes to pgserver that will hopefully fix this > problem. Any time a new divnode is created, it starts with the > DIVNODE_UNDERCONSTRUCTION flag. As long as this flag is present, the > divnode is ignored by the layout engine. The f

Re: [Pgui-devel] update problem on low speed platform

2002-01-19 Thread Micah Dowty
Hi Philippe, I just committed some changes to pgserver that will hopefully fix this problem. Any time a new divnode is created, it starts with the DIVNODE_UNDERCONSTRUCTION flag. As long as this flag is present, the divnode is ignored by the layout engine. The first time the app calls pgUpdat

Re: [Pgui-devel] update problem on low speed platform

2002-01-16 Thread Philippe Ney
> Hi Phillippe, > > I just wrote a new video base library, "slowvbl", that makes it easy to > see what areas of the screen are changed. You can use it by turning it > on in the compile-time configuration, then (assuming you're using the > sdlfb driver for debugging) specifying --video-sdlfb.sl

Re: [Pgui-devel] update problem on low speed platform

2002-01-15 Thread Micah Dowty
Hi Phillippe, I just wrote a new video base library, "slowvbl", that makes it easy to see what areas of the screen are changed. You can use it by turning it on in the compile-time configuration, then (assuming you're using the sdlfb driver for debugging) specifying --video-sdlfb.slowvbl on the

[Pgui-devel] update problem on low speed platform

2002-01-14 Thread Philippe Ney
Hi Micah, hi all, Thanx for the tips for emplementing password support. I will start this soon. By now, I have another problem due to some ~concurrent~ update which appear only on the DragonBall platform :-) I have the following application: ++ || | LAUNCHER | |