Merry Christmas to all of you!
In a fresh 3.0 image:
-=-=--=-=--=-=--=-=--=-=-
Gofer new smalltalkhubUser: 'ronsaldo' project: 'roassal3d'; package:
'ConfigurationOfRoassal3d'; load. (Smalltalk at: #ConfigurationOfRoassal3d)
loadDevelopment
-=-=--=-=--=-=--=-=--=-=-
Then do it:
Merry Christmas to you too. I wish health and happiness to all pharo
community and their families.
By the way your graphic eats away 90% of my dual core 1.4 Cpu. Have to
close the window because it overheats my macbook air almost immediately.
On Wed, Dec 25, 2013 at 10:05 AM, Alexandre Bergel
By the way your graphic eats away 90% of my dual core 1.4 Cpu. Have to close
the window because it overheats my macbook air almost immediately.
Strange, does not happen to me. I have a recent macbook air. Anyway, this is
not surprising.
Alexandre
On Wed, Dec 25, 2013 at 10:05 AM,
Merry christmas everyone :)
I really like the 3D script ;)
2013/12/25 Alexandre Bergel alexandre.ber...@me.com
By the way your graphic eats away 90% of my dual core 1.4 Cpu. Have to
close the window because it overheats my macbook air almost immediately.
Strange, does not happen to me. I
Merry Christmas! This is a very nice visualisation. Thank you Alex!
Uko
On 25 Dec 2013, at 10:05, Alexandre Bergel alexandre.ber...@me.com wrote:
text := '
xx xx x x x x xx x x x x x
x xx xxxx
x x x x x x x x x
I understand, lack of time/manpower. But if we have the time, to introduce
new or experimental things,
we should focus to have stable tools.
Yes, but it is so *hard* to say no to cool stuff that people do ;-)
Marcus
On 21 Dec 2013, at 15:03, Sven Van Caekenberghe s...@stfx.eu wrote:
Hi,
It seems that #explorerContents and #hasContentsInExplorer are no longer used.
Implementing a new Eye inspector with #addSpecialFields: seems to affect both
the Inspector view as well as the Tree Inspector.
So,
Oh!! Well spotted!
Alexandre
Le 25-12-2013 à 11:25, Sven Van Caekenberghe s...@stfx.eu a écrit :
People keep on forgetting that you can write this load expression much more
elegantly:
===
Gofer new smalltalkhubUser: 'ronsaldo' project: 'roassal3d'; configuration;
loadDevelopment.
Hi serge
Is your code about the disease is available somewhere?
Alexandre
Envoyé de mon iPhone
Début du message transféré :
Expéditeur: Serge Stinckwich serge.stinckw...@gmail.com
Date: 25 décembre 2013 12:40:26 UTC+1
Destinataire: Alexandre Bergel alexandre.ber...@me.com
Objet: Rép : Disease model?
Yes here:
http://smalltalkhub.com/#!/~UMMISCO/Kendrick
As I mentioned before, his API is a particular case of the DeepTraverser
and it is covered out of the box with the DeepTraverser implementation.
But, keep in mind that Chris's deepCollect: works only for collections,
while mine works for any object as starting point.
Also, the DeepTraverser
Fun!
Merry Christmas!
Doru
On Wed, Dec 25, 2013 at 12:29 PM, Alexandre Bergel
alexandre.ber...@me.comwrote:
Oh!! Well spotted!
Alexandre
Le 25-12-2013 à 11:25, Sven Van Caekenberghe s...@stfx.eu a écrit :
People keep on forgetting that you can write this load expression much
more
sorry, i missed it.
vm: Pharo-291
vi: Pharo-30659
regards.
2013/12/25 Stéphane Ducasse stephane.duca...@inria.fr:
Hi satoshi
Do you use the latest version of Nautilus?
Stef
Hello
select and do it below:
Nautilus
pluginClasses:
{{FinderPlugin. #top}.
Are different versions of class comments stored somewhere?
Looking at RGCommentDefinition, class comments can have
a timestamp. But I couldn't found a way to browse class comment versions.
regards
Nicolai
Yes indeed then in that case I would really try to get ConnectorMorph working
in pharo.
I can send you a drop box with a working version in 3.9
stef
On 24 Dec 2013, at 18:11, Serge Stinckwich serge.stinckw...@gmail.com wrote:
Ok thank you Stéphane, but activity diagrams are quite different
thanks nicolas.
I will give a try.
On 24 Dec 2013, at 18:15, Nicolas Cellier nicolas.cellier.aka.n...@gmail.com
wrote:
Yes, you should change the tickPrintBlock because it probably incorrectly use
(aFloat roundTo: 0.1) printString.
There is no guaranty that this return the nearest Float to
Hi Hernan
how did you reproduce the bug?
Because it would be nice to fix it.
Stef
On 24 Dec 2013, at 18:48, Hernán Morales Durand hernan.mora...@gmail.com
wrote:
I have tried in Pharo 2.0 configurations from Config Browser
(ConfigurationOfXMLParser-StephaneDucasse.16) and latest from
Ronie
I was talking about 3D with Igor (because Igor came to Smalltalk because he
wanted to use it as a game engine and built rendering
engine in Pascal long long time ago :).
So I was brainstorming to see what you could do.
the last time alex show roassal 3D we were thinking that it would be
I understand, lack of time/manpower. But if we have the time, to introduce
new or experimental things,
we should focus to have stable tools.
Believe me that I completely agree with you :). I’m always trying to get stable
and better tools.
What are the problems that you have? Because I work
Normally they should be stored somewhere in the change file but may be we got a
bug somewhere.
Now I really hope that Epicea will replace the changesorter model.
Stef
Are different versions of class comments stored somewhere?
Looking at RGCommentDefinition, class comments can have
a
this is really nice
What I would like is if we can have a relation to another element on the left
and that such elements are placed
I would really like to have a visualization that I could use to display
procedural code and their invocations.
procedure def foo
calling zork
On 25 Dec 2013, at 19:02, Stéphane Ducasse stephane.duca...@inria.fr wrote:
Yes indeed then in that case I would really try to get ConnectorMorph working
in pharo.
I can send you a drop box with a working version in 3.9
Keep in mind that Connectors where a quite huge and complex (and
On 25 Dec 2013, at 18:09, Nicolai Hess nicolaih...@web.de wrote:
Are different versions of class comments stored somewhere?
Looking at RGCommentDefinition, class comments can have
a timestamp. But I couldn't found a way to browse class comment versions.
There is a but right now…
\That wasn't a report of a bug. It was just tracking my progress as I tried
to understand it - but point taken - it is easier for reviewers if there is
not too much irrelevant details.
btw, What do you think about Finder Search Source being inclusive of
class comments?
Yes it
On 25 Dec 2013, at 20:42, Stéphane Ducasse stephane.duca...@inria.fr wrote:
Guillermo
do you have a test because we should really cover the classBuilder with such
scenario?
Yes, tests and the fix have been integrated last friday.
Stef
On 17 Dec 2013, at 16:59, Guillermo Polito
On 19 Dec 2013, at 11:40, Damien Cassou damien.cas...@gmail.com wrote:
On Thu, Dec 12, 2013 at 9:59 AM, Stéphane Ducasse
stephane.duca...@inria.fr wrote:
I really want to have an official catalog soon, so please add the missing
metadata in your configurations.
please tell us what is a
Hi esteban
so is it a bug or not?
I do not like having all these announcement hanging around. In Pharo 40 we
should also revisit the announcer subclasses.
Stef
On 20 Dec 2013, at 16:07, Esteban Lorenzano esteba...@gmail.com wrote:
yeah, I call him “the willis” :)
On 19 Dec 2013, at 22:25,
Ok I do not understand why I just receive today these old mails :)
On 25 Dec 2013, at 20:53, Marcus Denker marcus.den...@inria.fr wrote:
On 25 Dec 2013, at 20:42, Stéphane Ducasse stephane.duca...@inria.fr wrote:
Guillermo
do you have a test because we should really cover the
On 25 Dec 2013, at 22:40, Stéphane Ducasse stephane.duca...@inria.fr wrote:
Hi esteban
so is it a bug or not?
it is
I do not like having all these announcement hanging around. In Pharo 40 we
should also revisit the announcer subclasses.
Stef
On 20 Dec 2013, at 16:07, Esteban
2013/12/25 Stéphane Ducasse stephane.duca...@inria.fr
thanks nicolas.
I will give a try.
I just made a quick pass in Squeak, analyzed senders of roundTo: and
modified a few whose sole intention was printing.
This need to be redone in Pharo.
On 24 Dec 2013, at 18:15, Nicolas Cellier
2013/12/25 Nicolas Cellier nicolas.cellier.aka.n...@gmail.com
2013/12/25 Stéphane Ducasse stephane.duca...@inria.fr
thanks nicolas.
I will give a try.
I just made a quick pass in Squeak, analyzed senders of roundTo: and
modified a few whose sole intention was printing.
This need to be
Stef
That sounds very interesting. I dream of a virtual world environment such
as Second Life, highly dynamic and completely open source.
But currently I would like to do a simple video game, with toon like
graphic, using bullet for physics. I think that making an actual game
development
Ronie,
You mention libSDL. Do you know how it compares with Cairo? They look similar,
but I could not find a detailed comparison
Alexandre
Le 26-12-2013 à 0:12, Ronie Salgado ronies...@gmail.com a écrit :
Stef
That sounds very interesting. I dream of a virtual world environment such as
Alex,
libSDL and libSDL2 are low-level multi-media libraries designed for games.
Those libraries are best suited for basic pixel blitting, some lines and
rect in a cross platform way. Both libraries allows you to use a custom
software rendering or create a window in a cross-platform way. As for
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