Re: [Pharo-dev] New Woden Video

2014-08-16 Thread Craig Latta
...it looks like 2 powerful game engines/graphic engines [Woden, Ephestos/Blender] are coming to Pharo which should open a big door to graphical 3d visualisation for Pharo. Cool, I look forward to using them! -C -- Craig Latta netjam.org +31 6 2757 7177 (SMS ok) + 1 415 287 3547 (no

[Pharo-dev] MessageNotUnderstood: RBArgumentNodekey

2014-08-16 Thread Gareth Cox
AST-Core changes seem to have broken Seaside REST. I've sent messages to Seaside lists and various people but haven't got a response. Pharo3, Seaside3.1 on Mac OS X. -- Gareth Cox IT Manager/Developer Inspired Org (PTY) Ltd email: gar...@inspired.org mailto:gar...@inspired.org tell: +27 (0)21

Re: [Pharo-dev] MessageNotUnderstood: RBArgumentNodekey

2014-08-16 Thread Ben Coman
Gareth Cox wrote: AST-Core changes seem to have broken Seaside REST. I've sent messages to Seaside lists and various people but haven't got a response. Pharo3, Seaside3.1 on Mac OS X. -- Gareth Cox IT Manager/Developer Inspired Org (PTY) Ltd email: gar...@inspired.org tell:

Re: [Pharo-dev] Why Bloc?

2014-08-16 Thread Alain Plantec
Hello, I'm just back from holidays. To explain a bit more, Bloc is not done from scratch. For now, one can consider Bloc as a fork of the Morph class and few other system levels classes as HandMorph, WorldMorph ... They are progressively rewritten and simplified (we removed all HandMorph cache