Thanks eliot.
Esteban will look at it.
Stef
On Wed, Aug 23, 2017 at 4:03 AM, Eliot Miranda wrote:
> Hi,
>
> I think I have a fix for this. It'll only work if the image has a
> non-zero screen size to start with. But it arranges that if the effective
> screen size
Hi,
I think I have a fix for this. It'll only work if the image has a
non-zero screen size to start with. But it arranges that if the effective
screen size is zero (as it is for headless images) then the VM writes the
savedWindowSize (the windows size the image had in the first place) to
Yes I experienced this problem too. I have the impression that during
the build the size of the window are messed up.
Stef
On Sun, Aug 20, 2017 at 2:44 AM, Tim Mackinnon wrote:
> It's a known problem for any image that was saved in headless mode (not just
> launcher) - we
It's a known problem for any image that was saved in headless mode (not just
launcher) - we should find a way to resolve this.
Tim
Sent from my iPhone
> On 20 Aug 2017, at 00:35, Sean P. DeNigris wrote:
>
> Check out this screenshot.
>