Ok. The point is to create buttons or shapes or figures in the text for a
game I am making. I want it to run on the iOS vm. So the has nothing to do
with osprocess. Just a sample action for text.
Le 10 avr. 2012 15:09, "Camillo Bruni" a écrit :
> I introduced a new 4 arg protocol for the semantic
I introduced a new 4 arg protocol for the semantic source links.
the old single arg protocol is not that useful since it doesn't allow for
dispatching back over the editor...
For a proper implementation of the new protocol check one of the TextLink
subclasses, for instance: TextClassLink>>#actOn
On Mon, Apr 9, 2012 at 2:56 PM, p...@highoctane.be wrote:
> I've been investigating with text.
>
> I found things that do work like:
>
> ((Text withAll: 'foo') , (Text string: '*' attribute: (TextAnchor new
> anchoredMorph: EllipseMorph new)) , (Text withAll: 'bar')) asMorph
> openInWorld.
>
> ((T