Hello,
This is still true in Pharo 3 AFAIK. With NativeBoost you need to have the
call back in the same thread as the VM.
If you want multithreaded callback you can do it through the FFI VM plugin
and the Cog Multi threaded VM (you can find the CogMT VM prebuilt for Pharo
here:
Hi Hilaire,
The instructions are written in small characters, which supposes that the
child who tries the exercises is rather old; yet before a child is able to
read complete sentences like this, he/she learns the numbers. So I wonder
if your application would not benefit from voice synthesis.
I did not fully check but the code should be here:
http://www.squeaksource.com/Cresta.html
On 02 Feb 2014, at 18:29, Pharo4Stef pharo4s...@free.fr wrote:
On 02 Feb 2014, at 17:39, Alain Busser alain.bus...@gmail.com wrote:
Hi Hilaire,
The instructions are written in small
Thanks! That worked.
What is the difference?
Doru
On Sun, Feb 2, 2014 at 9:19 PM, Sven Van Caekenberghe s...@stfx.eu wrote:
Doru,
I think you will need the new #binaryReadStream or #binaryReadStreamDo:
Sven
On 02 Feb 2014, at 20:15, Tudor Girba tu...@tudorgirba.com wrote:
Hi,
Hi Hillaire
I pulled the code from smalltalhub and the resources, into pharo3. The LEDMorph
dependency was resolved by pulling it from PharoExtras.
I couldn’t find a starting point for demo so I tried the following in a
workspace:
Stoa beUnix.
StoaApp current show.
But not having much luck.
On 02 Feb 2014, at 22:13, Tudor Girba tu...@tudorgirba.com wrote:
Thanks! That worked.
What is the difference?
It's a complicated story ;-)
https://pharo.fogbugz.com/f/cases/12259/FileSystem-memory-reads-writes-using-a-binary-stream-by-default
Doru
On Sun, Feb 2, 2014 at 9:19
I see.
However, I still do not understand two things:
1. Why does it work if I read and write to the file system?
f := FileSystem disk workingDirectory / 'pharoicon.png'.
f writeStreamDo: [ :stream |
PNGReadWriter
putForm: ThemeIcons current pharoIcon
onStream: stream ].
f readStreamDo: [