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Thank you guys for your answers and (very very) sorry for the delay.
Yes. The "everything is an object" Makes things so simple and clear :)
For me, this means that Pharo ensures “structural consistency”. The functional
coherence is not however guaranteed. I mean, two
It’s not maintained.
Doru
> On Nov 4, 2017, at 8:46 PM, Peter Uhnák wrote:
>
> Hi,
>
> I've tried installing Code City in Pharo6, and apart from the fixing the
> Configurations, there is a dependency on NBOpenGL, which doesn't play well
> with P6 ... complains about
Hi,
I've tried installing Code City in Pharo6, and apart from the fixing the
Configurations, there is a dependency on NBOpenGL, which doesn't play well
with P6 ... complains about missing NB (which is understandable considering
NB was replaced with UFFI)...
So the question is... is this project
I've often used Pharo and Squeak for presentations, particularly when
interactive widgets can get me beyond typical presentation stuff. The main
hurdle I see in getting a really awesome Pharopoint is that I'd like to
have a presenter interface that is different for me the presenter than what
the
I think that this kind of experiences is excellent because this is
exactly the level for Bloc.
Stef
On Fri, Nov 3, 2017 at 1:27 PM, Stephan Eggermont wrote:
> On 03/11/17 12:33, Tim Mackinnon wrote:
>>
>> Cool - great minds think alike ;)
>
>
> :)
>
>> In your photo - there is
Stephan you can take a lot of the tests I wrote because I did it test
first to see :)
And yes it would be nice to have play with bloc to do that.
Arg too many exciting things to do.
On Fri, Nov 3, 2017 at 12:11 PM, stephan wrote:
> On 01-11-17 19:35, Tim Mackinnon wrote:
BTW I read one in french.
I implement a forward chainer (I should implement now a backwrd chainers)
Then I want to implement a fuzzy logic system.
After I had a path finder (like in the current book I'm readin).
Then I started to read the collective intelligence book and started to
implement it in
Thanks ben. there are nice piece of information.
On Fri, Nov 3, 2017 at 3:10 PM, Ben Coman wrote:
>
>
> On Fri, Nov 3, 2017 at 4:59 PM, Stephane Ducasse
> wrote:
>>
>> Hi
>>
>> I'm reading a nice book explaining Game AI logic and it uses state
>>
One step at a time. Let us clean and build a nice workflow and then we
will see :).
On Fri, Nov 3, 2017 at 2:20 PM, Cédrick Béler wrote:
> Hi,
>
> Interested too :)
>
>> Le 3 nov. 2017 à 09:59, Stephane Ducasse a écrit :
>>
>> Hi
>>
>> I'm reading a
I decided to go with my kids to go for a hunter in Monster Hunters.
Guillermo the book I'm reading is Programming Game AI by example.
I will implement the state machine and turn that into a nice chapter.
Then since I wanted to code path discovery (I proposed the topics to
students from Prague) I
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