On ne rigole pas …

http://www.programmez.com/node/20771


Le 28 mai 2014 à 09:49, Jean Baptiste Arnaud <jbaptiste.arn...@gmail.com> a 
écrit :

> So the code has not been ported ... yet.
> StateTracker is a Roassal3D mecanism, that should not been used in standards 
> OpenGL.
> Using R3StateTracker here introduce a dependency between NBOpenGL from 
> Roassal3D that is really bad, as Roassal3D has one from NBOpenGL. 
> The additional risk is to blur the line between OpenGL and Roassal3D.
> But in curent state, I am not sure there another way.
> My demo are completely deprecated because do not used the R3 entity at all. 
> so do not used it, il will put energy to solve that. By reinvent the wheels.
> 
> 
> 
> 
> On 27 May 2014, at 01:10, darrinm <dar...@massena.com> wrote:
> 
>> OK, I've found the R3StateTracker and am working from that.
>> 
>> 
>> 
>> --
>> View this message in context: 
>> http://forum.world.st/3D-with-Pharo-and-OpenGL-tp4760029p4760466.html
>> Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
>> 
> 
> 
> 
> Best Regards
> Jean Baptiste Arnaud
> jbaptiste.arn...@gmail.com
> 
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> 

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