On ne rigole pas … http://www.programmez.com/node/20771
Le 28 mai 2014 à 09:49, Jean Baptiste Arnaud <jbaptiste.arn...@gmail.com> a écrit : > So the code has not been ported ... yet. > StateTracker is a Roassal3D mecanism, that should not been used in standards > OpenGL. > Using R3StateTracker here introduce a dependency between NBOpenGL from > Roassal3D that is really bad, as Roassal3D has one from NBOpenGL. > The additional risk is to blur the line between OpenGL and Roassal3D. > But in curent state, I am not sure there another way. > My demo are completely deprecated because do not used the R3 entity at all. > so do not used it, il will put energy to solve that. By reinvent the wheels. > > > > > On 27 May 2014, at 01:10, darrinm <dar...@massena.com> wrote: > >> OK, I've found the R3StateTracker and am working from that. >> >> >> >> -- >> View this message in context: >> http://forum.world.st/3D-with-Pharo-and-OpenGL-tp4760029p4760466.html >> Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com. >> > > > > Best Regards > Jean Baptiste Arnaud > jbaptiste.arn...@gmail.com > > > > > > >