> Hi
>
> Wanted to let you know that the GLTTRenderingDemo is working again on Windows.
> Thanks a lot for your effort!
Ricky
Now you should really think that JB is doing that on his free time. He is not
payed for doing that.
We should work on Python security and Moose Python.
So what I wan
Hi
Wanted to let you know that the GLTTRenderingDemo is working again on
Windows.
Thanks a lot for your effort!
Ricky
On Thu, Nov 14, 2013 at 6:14 PM, Tudor Girba wrote:
> Thanks a lot for looking into this. We will check tomorrow when we are
> back in front of a Windows machine, and let you
Thanks a lot for looking into this. We will check tomorrow when we are back
in front of a Windows machine, and let you know how it works.
Cheers,
Doru
On Thu, Nov 14, 2013 at 4:57 PM, Jean Baptiste Arnaud <
jbaptiste.arn...@gmail.com> wrote:
> Good news everyone:
> bug fixed and integrated in 3
On Nov 14, 2013, at 5:39 PM, Ronie Salgado wrote:
> Still having problems with NBOpenGL under Linux.
>
> First I'm getting a message not understood for NativeBoostConstants
> mac32PlaformId under NBMacGLContextDriver>>supportsCurrentPlatform. Its fixed
> by adding the missing 't' to mac32Plaf
Jean Baptiste Arnaud wrote
>Good news everyone:
> bug fixed and integrad
I also merged the #12161 issue that is now also in Pharo 3.0#30573 into
the official "NativeBoost-Win32" package on STHub so it will not appear
again when next NB version comes out or is loaded into the image.
Thx
T.
Good news everyone:
bug fixed and integrated in 3,0 573
I am open for new feedback.
On Nov 14, 2013, at 2:56 PM, Igor Stasenko wrote:
>
>
>
> On 14 November 2013 14:25, Jean Baptiste Arnaud
> wrote:
> Yes the fix is not integrated yet.
> NBWndClassEx should not be a variable subcla
On 14 November 2013 14:25, Jean Baptiste Arnaud
wrote:
> Yes the fix is not integrated yet.
> NBWndClassEx should not be a variable subclass anymore. This part should
> be checked with Igor.
>
> NBWndClassEx>>#initialize
> self cbSize: (self class instanceSize).
> and not self basicSize.
>
> ah, y
Yes the fix is not integrated yet.
NBWndClassEx should not be a variable subclass anymore. This part should be
checked with Igor.
NBWndClassEx>>#initialize
self cbSize: (self class instanceSize).
and not self basicSize.
You can rebuildField accessor too (class side on every NBExternalStr
Hi,
As I understand there are still some things to be integrated in
NativeBoost. Indeed, I just tried now with Ricky, and version 3.0 of
NBOpenGL crashes the VM (on Win 7) when doing:
GLTTRenderingDemo new openInWorld.
Could you point us to the NativeBoost fix to see if it works?
Doru
On Thu,
Should work after integration.
Configuration updated.
Need fix review for integration in nativeBoost, will do that with igor this
afternoon.
On Nov 14, 2013, at 12:58 PM, Jean Baptiste Arnaud
wrote:
> ok I have openGL work on my windows 7 machine.
> I will update the configuration. But I nee
ok I have openGL work on my windows 7 machine.
I will update the configuration. But I need to publish also a fix in
NativeBoost win.
This bug is the same related to the VM crash in Pharo dev : [Pharo-dev]
NBOpenGL VM crash.
I open a bug entry. When It will be integrated.
Window should work well
so richie
have a look at the repository and load the latest version to see if they work
(not using the configuration).
This is what we will try here (chile).
Stef
On Nov 14, 2013, at 9:58 AM, Richard Wettel wrote:
> Thanks everyone! That would be great.
> Looking forward to having NBOpenGL u
Thanks everyone! That would be great.
Looking forward to having NBOpenGL up and running again.
Cheers
Ricky
On Thu, Nov 14, 2013 at 2:29 AM, Stéphane Ducasse wrote:
>
>> Right now it cannot even be loaded into 3.0.
> But update is simple (i think JB did that already, just not published?).
>
>
>>
>> Right now it cannot even be loaded into 3.0.
>> But update is simple (i think JB did that already, just not published?).
> Grrr, all my code are published ^^.
Where? When did you announce it?
Sorry but how can you expect guys from the other part of the planet to know it.
Communication in op
On Nov 13, 2013, at 2:29 PM, Igor Stasenko wrote:
>
>
>
> On 13 November 2013 11:32, Stéphane Ducasse wrote:
> JB can you read and reply to this mail?
>
>> Hi
>>
>> What Doru wrote pretty much sums it up.
>>
>> CodeCity under VW was based on JUN, which provided a programmer-friendly API
On 13 November 2013 11:32, Stéphane Ducasse wrote:
> JB can you read and reply to this mail?
>
> Hi
>
> What Doru wrote pretty much sums it up.
>
> CodeCity under VW was based on JUN, which provided a programmer-friendly
> API built on top of OpenGL. Since there is no such thing under Pharo, when
JB can you read and reply to this mail?
> Hi
>
> What Doru wrote pretty much sums it up.
>
> CodeCity under VW was based on JUN, which provided a programmer-friendly API
> built on top of OpenGL. Since there is no such thing under Pharo, when I
> later started to work on CodeCity under Pharo,
Hi
What Doru wrote pretty much sums it up.
CodeCity under VW was based on JUN, which provided a programmer-friendly
API built on top of OpenGL. Since there is no such thing under Pharo, when
I later started to work on CodeCity under Pharo, I needed to learn about
how to program directly to OpenGL
Hi,
I guess that what Ricky is asking is what changed between NBOpenGL 2.0 and
3.0 such that this does not work anymore on Windows. The fact that he
mentioned 64 bits is not relevant for this discussion :).
I also guess he wants to put some effort into understanding this as well
but he needs a bi
Richard
you should have a look at ROASSAL 3d because ronie improved the shadder part
(no more assembler)
and his code should be split in two and one part should go to NBOpenGL.
Now he is experiencing some problem with NBOpenGL on windows as you.
NativeBoost does not work on 64 bits. Yet but igo
Hi
CodeCity, the project I am working on is based on NBOpenGL.
I'd like to start working on it using Pharo 3, but it seems that NBOpenGL
does not work yet with Pharo 3.0.
I downloaded from jenkins the latest image with Pharo 3 and tried to
execute the following code on Windows 7, 64 bits:
GLTTRe
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