Thank you Henrik,
#outOfWorld: was the best solution to me, as I can use it even when I don't
control the window/container the morph is embedded in.
Peter
On Sun, Jul 29, 2018 at 10:16 PM, Henrik-Nergaard
wrote:
> Hi Peter,
>
> There are two methods which can be used for this purpose.
>
Hi Peter,
There are two methods which can be used for this purpose.
#outOfWorld:
#announceDeleted
Both are called recursively down the morph tree from the window.
If you need to stop the window or provide a dialog then you should create a
subclass of Model and use that to keep references to
Hi Peter,
I think you have two options:
1. Specialize the Window and use your own delete method to do your
additional cleaning. This is what I do in Dr. Geo.
2. Use the WindowClosed announcement from system window to catch the
signal from the morph you want to clean
Hilaire
Le 29/07/2018 à