Re: [Pharo-users] Laser Game

2013-09-05 Thread Stéphane Ducasse
On Sep 5, 2013, at 4:33 PM, Маркіян Різун wrote: > First, samegame board than I'll deal wwith laser game problem) > Ok? Yes :) > > > 2013/9/5 Stéphane Ducasse > mark I suggest that you have a look at Miner or same game and see how a board > is built > > Stef > > > > On Sep 5, 2013, at

Re: [Pharo-users] Laser Game

2013-09-05 Thread Маркіян Різун
First, samegame board than I'll deal wwith laser game problem) Ok? 2013/9/5 Stéphane Ducasse > mark I suggest that you have a look at Miner or same game and see how a > board is built > > Stef > > > > On Sep 5, 2013, at 9:55 AM, Маркіян Різун wrote: > > Or maybe I should write it from the begi

Re: [Pharo-users] Laser Game

2013-09-05 Thread Stéphane Ducasse
mark I suggest that you have a look at Miner or same game and see how a board is built Stef On Sep 5, 2013, at 9:55 AM, Маркіян Різун wrote: > Or maybe I should write it from the beginnig. > > > 2013/9/5 Маркіян Різун > I guess Marcus is right, the best option is to rewrite some (big) part

Re: [Pharo-users] Laser Game

2013-09-05 Thread Hilaire Fernandes
Le 05/09/2013 09:27, Маркіян Різун a écrit : > Used RectangleMorph, still doesn't work. Obviously, it's because of some > methods of SketchMorph that are used. > A Rectangle morph should do the job. What are these methods? I suspect it should not be a big deal. You may want to use two images side

Re: [Pharo-users] Laser Game

2013-09-05 Thread Маркіян Різун
Or maybe I should write it from the beginnig. 2013/9/5 Маркіян Різун > I guess Marcus is right, the best option is to rewrite some (big) parts of > code. > > > 2013/9/5 Yuriy Tymchuk > >> You can explore what methods are needed and how they are implemented in >> Squeak >> >> uko >> >> >> >> On

Re: [Pharo-users] Laser Game

2013-09-05 Thread Маркіян Різун
I guess Marcus is right, the best option is to rewrite some (big) parts of code. 2013/9/5 Yuriy Tymchuk > You can explore what methods are needed and how they are implemented in > Squeak > > uko > > > > On 5 вер. 2013, at 10:27, Маркіян Різун wrote: > > Used RectangleMorph, still doesn't work.

Re: [Pharo-users] Laser Game

2013-09-05 Thread Yuriy Tymchuk
You can explore what methods are needed and how they are implemented in Squeak uko On 5 вер. 2013, at 10:27, Маркіян Різун wrote: > Used RectangleMorph, still doesn't work. Obviously, it's because of some > methods of SketchMorph that are used. > > > 2013/9/5 Stéphane Ducasse > I should lo

Re: [Pharo-users] Laser Game

2013-09-05 Thread Marcus Denker
On Sep 5, 2013, at 9:27 AM, Маркіян Різун wrote: > Used RectangleMorph, still doesn't work. Obviously, it's because of some > methods of SketchMorph that are used. > I have the feeling that the code is just too tied to an old version of Squeak. Getting it to work will be more a rewrite, not

Re: [Pharo-users] Laser Game

2013-09-05 Thread Маркіян Різун
Used RectangleMorph, still doesn't work. Obviously, it's because of some methods of SketchMorph that are used. 2013/9/5 Stéphane Ducasse > I should look at the tutorial because it looks really strange to me to use > a sketchMorph for a board game. > > On Sep 4, 2013, at 11:09 AM, Маркіян Різун