I managed to solve the problem with the socket client hanging when the
Server disappears.
Actually, it is not hanging. What I discovered is that once the other
end of the connection drops, it starts/continues reading on that socket
ad infinitum. (I put a little counter in it, and can watch it
Have you completely eliminated the possiblity of having a second,
independent, completely unrelated client/socket which is used to *SEND*
data to the server?
client_get -- server
client_send --- server
They can both use your local database to share data, to whatever degree
you deem
Hi all,
I have a Socket Client that connects to a Server. (It is not
multi-socket or multi-anything.) It is VERY simple. How it works:
0. CLIENT connects to SERVER.
1. CLIENT waits for incoming data.
2. If there is no data for a while, CLIENT sends a ping to the SERVER.
3. If the SERVER
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