Ok ive spent numerous hours trying to just find one
working example of imageloadfont()  and i have yet to
come across one.

Right now im at about the point to hack apart the gd
source code to change one of their built in fonts. but
id rather not do that.

So exactly how does imageloadfont() work,  what does
the file extension look like that it requires?

Also what about if i want to create my own gdfont, in
the src it looks like

  0, 0, 0, 0, 0, 0, 0,
  0, 0, 0, 0, 0, 0, 0,
  0, 0, 0, 0, 0, 0, 0,
  1, 1, 0, 0, 1, 1, 0,
  1, 1, 1, 0, 1, 1, 0,
  1, 1, 1, 0, 1, 1, 0,
  1, 1, 1, 1, 1, 1, 0,
  1, 1, 0, 1, 1, 1, 0,
  1, 1, 0, 1, 1, 1, 0,
  1, 1, 0, 0, 1, 1, 0,
  1, 1, 0, 0, 1, 1, 0,
  0, 0, 0, 0, 0, 0, 0,
  0, 0, 0, 0, 0, 0, 0,

for char 78 which is a N
and it also includes the 

gdFont gdFontMediumBoldRep = {
  256,
  0,
  7,
  13,
  gdFontMediumBoldData
};


Which i fully understand, im just curious exactly what
is this imageloadfont() looking for.  do I just make
my own gd file, compile it to a binary, and name it
myfont.gd ?  or what?  otherwise gonna just reinstall
the font into gd itself, but be nice that a function
thats labelled in the manual actually works on some
sort of live example.

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