Thanks for the comments Aaron, I may well look into sub classing the PImage.

The screen shots are from a board game called Advanced Squad Leader. I am
developing on and off a solitaire version based on the solitaire rules of
one of the modules in the game.

\Robert

On 14 March 2012 03:46, Aaron Dixon <atdi...@gmail.com> wrote:

> Hi, Robert,
>
> When you rotate a PImage, you are saying it is getting "squared" --
> meaning that it will get picked if the LOS clips the corner, even if
> the rotated image isn't covered.
>
> But PImages should rotate and get picked correctly. Are you not
> finding that to be the case? If the problem is that Piccolo2D simply
> isn't acknowledging transparency when picking is happening, then
> probably the best solution is to create a PImage class that does know
> about transparency.
>
> Looks like a very interesting thing you're creating, btw.
>
> -- Aaron
>
>
> On Mon, Mar 12, 2012 at 4:24 AM, Robert Kovacs <rsksmi...@gmail.com>
> wrote:
> > Thanks Aaron for your interest!
> >
> > I have managed to "solve" the problem but I am not totally happy.
> >
> > I have put some code snippets and screen shots in the attached word doc.
> >
> > Rob
> >
> >
> > On 11 March 2012 22:06, Aaron Dixon <atdi...@gmail.com> wrote:
> >>
> >> Rob,
> >>
> >> Can you clarify your problem a little bit more? Some (short snippets
> >> of) code might help.
> >>
> >> How are you picking the nodes along the line of sight? Are you using
> >> Piccolo intersects() methods or doing something else?
> >>
> >> Aaron
> >>
> >> On Tue, Mar 6, 2012 at 10:07 AM, Robert Kovacs <rsksmi...@gmail.com>
> >> wrote:
> >> > Dear all,
> >> >
> >> > first off the problem I have is not caused by a bug with Piccolo2d. It
> >> > is
> >> > related to a game that I am writing using Piccolo 2d.
> >> >
> >> > Let me explain:
> >> >
> >> > 1. I have a map board made up of hexagons  - each hexagon being a
> PPath
> >> > with
> >> > additional child PPaths for the terrain within the hexagon.
> >> > 2. I need to verify a Line Of Sight between hexagons. To do this I am
> >> > taking
> >> > the centre point of the from and to hexagons and using a line
> >> > calculation
> >> > algorithm picking the nodes in between.
> >> >
> >> > This works fine with PPath nodes as the picking works a dream.
> >> >
> >> > The problem comes when I add an image, for a building. The picking
> works
> >> > fine if the PImage is rectangular and is not rotated. However I do
> have
> >> > non
> >> > rectangular buildings which are rotated. This means that the picking
> >> > will
> >> > pick the building PImage when there is no building at that actual
> point.
> >> >
> >> > I have implemented a halfway solution whereby I create a BufferedImage
> >> > of
> >> > the view and trace a line from start to end point. As the building
> >> > images
> >> > are transparent me getPixel function checks for non transparent
> colours
> >> > and
> >> > reports an obstacle.
> >> >
> >> > - This sort of works ok but has been a right muddle to implement due
> to
> >> > transposing the start and end points on the screen to the
> BufferedImage.
> >> > - Also this only works when checking the LOS of the on screen visible
> >> > portion of the map.
> >> >
> >> > What I was wondering was .... has anyone got any ideas/ suggestions?
> >> >
> >> > I have thought of creating a PPath around the building and using that
> >> > when
> >> > picking making the image layer invisible at the moment of picking -
> Are
> >> > there any other ideas??
> >> >
> >> > Thanks
> >> >
> >> > Rob
> >> >
> >> > --
> >> > Piccolo2D Developers Group:
> >> > http://groups.google.com/group/piccolo2d-dev?hl=en
> >>
> >> --
> >> Piccolo2D Developers Group:
> >> http://groups.google.com/group/piccolo2d-dev?hl=en
> >
> >
> > --
> > Piccolo2D Developers Group:
> > http://groups.google.com/group/piccolo2d-dev?hl=en
>
> --
> Piccolo2D Developers Group:
> http://groups.google.com/group/piccolo2d-dev?hl=en
>

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