[piccolo2d-dev] Re: Issue 61 in piccolo2d: Investigate SVG support

2013-06-28 Thread piccolo2d

Updates:
Status: WontFix

Comment #9 on issue 61 by mr0...@mro.name: Investigate SVG support
http://code.google.com/p/piccolo2d/issues/detail?id=61

agreed ;-)

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[piccolo2d-dev] Re: Issue 61 in piccolo2d: Investigate SVG support

2012-08-31 Thread piccolo2d


Comment #8 on issue 61 by heue...@gmail.com: Investigate SVG support
http://code.google.com/p/piccolo2d/issues/detail?id=61

I propose we mark this as WontFix

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[piccolo2d-dev] Re: Issue 61 in piccolo2d: Investigate SVG support

2009-10-30 Thread piccolo2d


Comment #7 on issue 61 by mr0...@mro.name: Investigate SVG support
http://code.google.com/p/piccolo2d/issues/detail?id=61

Yes, I (almost) fully agree and consider it more an experiment to  
investigate feasability and wanted to see if it
attracts contributors.

1) Yes, though I consider javascript support not crucial.

2) Yes, though there's only 1 w3c standard vector language.

3) No, as those don't give you programmatic access to the scene-graph post  
loading AFAIK. At the moment
you cannot design scenes in svg and use them from a java program as a view  
layer. Think of svg as the view
persistence format and p2d the controllers in a MVC approach.

If I push this further, I might even move it into a separate google-code  
project as it has no source
dependencies to the p2d core.

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