I'm on my iPad and cannot check sources, but didn't Alex or somebody
implement 2048 already? Or do you mean in HTML5?
What does Alex and everyone else think about implementing a game engine
from scratch, wrapping a few libraries, or wrapping an entire JS game
framework?
Alex made an RC flight sim that still wows me to this day; If only I could
be so productive!
I am playing with a C game engine called Corange that is minimal but
inspiring as a root to wrap for PicoLisp then add the other supporting
libraries for JS.

And for a stretch, is there anyway to generate C to be compiled into llvm
bytecode with llvm-gcc or clang? Or am I missing something, and we can
somehow make a PicoLisp to llvm module, so we can generate JS with
emscripten? I can see programming a pure PicoLisp game engine, and then
running it in the browser after it has been translated to JS.

Rob

On Monday, April 18, 2016, Mike Pechkin <mike.pech...@gmail.com> wrote:

>
>
> On Fri, Apr 15, 2016 at 7:33 PM, Alexander Burger <a...@software-lab.de
> <javascript:_e(%7B%7D,'cvml','a...@software-lab.de');>> wrote:
>
>> On Fri, Apr 15, 2016 at 08:35:04PM +0700, Robert Herman wrote:
>> > Hey, everyone, I am thinking on participating in the Lisp Game Jam
>> coming
>> > up in just 13 days.
>> >
>> > https://itch.io/jam/spring-2016-lisp-game-jam
>> >
>> > I invite all picolispers to try, so picolisp gets some love from the
>> gaming
>> > community!
>>
>> Wow, this is cool!
>>
>> Do you have an idea for a game? That would be the first issue.
>>
>>
> ​my list for simul.l games
> o) 2048
> o) snake
> o) roguelike
> o) tetris​
>
>

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