I'm on my iPad and cannot check sources, but didn't Alex or somebody implement 2048 already? Or do you mean in HTML5? What does Alex and everyone else think about implementing a game engine from scratch, wrapping a few libraries, or wrapping an entire JS game framework? Alex made an RC flight sim that still wows me to this day; If only I could be so productive! I am playing with a C game engine called Corange that is minimal but inspiring as a root to wrap for PicoLisp then add the other supporting libraries for JS.
And for a stretch, is there anyway to generate C to be compiled into llvm bytecode with llvm-gcc or clang? Or am I missing something, and we can somehow make a PicoLisp to llvm module, so we can generate JS with emscripten? I can see programming a pure PicoLisp game engine, and then running it in the browser after it has been translated to JS. Rob On Monday, April 18, 2016, Mike Pechkin <mike.pech...@gmail.com> wrote: > > > On Fri, Apr 15, 2016 at 7:33 PM, Alexander Burger <a...@software-lab.de > <javascript:_e(%7B%7D,'cvml','a...@software-lab.de');>> wrote: > >> On Fri, Apr 15, 2016 at 08:35:04PM +0700, Robert Herman wrote: >> > Hey, everyone, I am thinking on participating in the Lisp Game Jam >> coming >> > up in just 13 days. >> > >> > https://itch.io/jam/spring-2016-lisp-game-jam >> > >> > I invite all picolispers to try, so picolisp gets some love from the >> gaming >> > community! >> >> Wow, this is cool! >> >> Do you have an idea for a game? That would be the first issue. >> >> > my list for simul.l games > o) 2048 > o) snake > o) roguelike > o) tetris > >