What are the runtime tools?

2019-03-22 Thread Bruno Franco
What are they?

Re: SDL2 and OpenGL 3.0+ on Picolisp 64bit (Linux)

2019-03-22 Thread alfonso . villen
Hi Curtis, thanks a lot for testing! You're right, a rather recent SDL2 version is needed because of SDL_CreateRGBSurfaceWithFormat. I hope you can give picoblocks and breakout a try, they're the only examples that include sound/music. Best, Alfonso -- UNSUBSCRIBE:

Re: SDL2 and OpenGL 3.0+ on Picolisp 64bit (Linux)

2019-03-22 Thread Curtis
This is wonderful work. I can see myself having fun with it. Thank you. I am running Ubuntu 16.04.0 LTS (xenial). Many of the demos worked just fine, but the sdl_pong.l demo, and the picoblocks game both failed with the following error:    !? (native

Re: PilBox build without Gradle and Android Studio

2019-03-22 Thread Alexander Burger
> Hi Sundar, hi all, On Tue, Mar 19, 2019 at 02:20:40PM +0100, Alexander Burger wrote: > > Yes, I have Android 9 and it worked fine until today's update. > > I understand now. And I also understand why it worked before. > > The reason was not the new build procedure, but the increase of the

Re: PilBox build without Gradle and Android Studio

2019-03-22 Thread O.Hamann
On 19.03.2019 14:27, Alexander Burger wrote: You mean the settings page in PilBox? This is indeed the easiest way, just type a name like "radio" or "browser" and hit the Download button. Really nice! -- UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe