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2017-12-12 Thread Matt Wilbur

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2017-07-16 Thread Matt
Good bye Matt <m...@gamepunks.asia> :-( You are now unsubscribed -- UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe

Re: Compiling to bytecode

2017-07-16 Thread Matt Wilbur
On Sun, Jul 16, 2017 at 7:44 AM, Matt Wilbur <wilb...@gmail.com> wrote: > On Sun, Jul 16, 2017 at 7:26 AM, Alexander Burger <a...@software-lab.de> > wrote: >> On Sat, Jul 15, 2017 at 03:02:02PM -0400, Matt Wilbur wrote: >>> Correct. I am working on a project t

Re: Compiling to bytecode

2017-07-15 Thread Matt Wilbur
with > shorter ones. This is another approach I that crossed my mind too, though I have only passing interaction with the JS world. I am assuming one could implement a load-like function that uses gzip and decompresses the stream in addition to reading. Matt > > > https://github.com/m

Re: Compiling to bytecode

2017-07-15 Thread Matt Wilbur
On Sat, Jul 15, 2017 at 6:56 AM, Alexander Burger <a...@software-lab.de> wrote: > > Hi Matt, > > > In order to minimize flash footprint, I was wondering if it would be > > possible to compile code down to byte code? The reason i wanted to do that > > is then I cou

Compiling to bytecode

2017-07-14 Thread Matt Wilbur
Hi everyone, In order to minimize flash footprint, I was wondering if it would be possible to compile code down to byte code? The reason i wanted to do that is then I could make of some library functions in reader macros off-target and avoid installing libraries on the target. Matt

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2017-07-02 Thread Matt Wilbur
Please add me to the mailing list. picoLisp looks amazing.

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2017-06-30 Thread Matt Harney
Hello Matt Harney <m...@gamepunks.asia> :-) You are now subscribed -- UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe