Good bye Matt <m...@gamepunks.asia> :-(
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On Sun, Jul 16, 2017 at 7:44 AM, Matt Wilbur <wilb...@gmail.com> wrote:
> On Sun, Jul 16, 2017 at 7:26 AM, Alexander Burger <a...@software-lab.de>
> wrote:
>> On Sat, Jul 15, 2017 at 03:02:02PM -0400, Matt Wilbur wrote:
>>> Correct. I am working on a project t
with
> shorter ones.
This is another approach I that crossed my mind too, though I have
only passing interaction with the JS world.
I am assuming one could implement a load-like function that uses gzip
and decompresses the stream in addition to reading.
Matt
>
>
> https://github.com/m
On Sat, Jul 15, 2017 at 6:56 AM, Alexander Burger <a...@software-lab.de> wrote:
>
> Hi Matt,
>
> > In order to minimize flash footprint, I was wondering if it would be
> > possible to compile code down to byte code? The reason i wanted to do that
> > is then I cou
Hi everyone,
In order to minimize flash footprint, I was wondering if it would be
possible to compile code down to byte code? The reason i wanted to do that
is then I could make of some library functions in reader macros off-target
and avoid installing libraries on the target.
Matt
Please add me to the mailing list. picoLisp looks amazing.
Hello Matt Harney <m...@gamepunks.asia> :-)
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