This looks pretty good.
If it helps, I've written a few 'native' tutorials, at
+1 for choosing a liberal license as well (CC0).
On 17-10-24 11:06 AM, Alfonso Villén wrote:
I've created a public Bitbucket repository with my work so far,
including some examples.
I've just made the Reddit post:
2017-10-24 13:35 GMT+02:00 Mike Pechkin :
> Make a post on reddit.com/r/lisp
>> I've created a public Bitbucket
Make a post on reddit.com/r/lisp
> I've created a public Bitbucket repository with my work so far, including
> some examples.
> I don't know if someone will be interested in it, but I'm having fun doing
finally, I could display a triangle using OpenGL 3.3. I translated the code
from the C tutorial at:
Thanks again for your help, Alex.
Unfortunately I'm running into difficulties again because after translating
the next tutorial,
On Sat, Oct 21, 2017 at 02:38:18PM +0200, Alfonso Villén wrote:
> The function arguments don't work as you expected. That C function needs
> some weird information such as an array of integers giving the length of
> the strings in the other array if those don't end with null bytes...
Ah, I see.
thank you very much, Alex. It seems to work, but I have to test more
The function arguments don't work as you expected. That C function needs
some weird information such as an array of integers giving the length of
the strings in the other array if those don't end with null
> I'm exploring Picolisp as a hobby for a while now, and I find it absolutely
> amazing. I'm experimenting with 'native', trying to make some bindings for
> SDL2 and OpenGL.
I assume you found the OpenGL library in the distribution too, right? Just for
the records, it is in