From: Arthur Huillet ahuil...@nvidia.com
The pointer passed to CreateTextures() isn't required by the specification
to be checked for validity, and the implementation is allowed to crash (as
happens with NVIDIA's).
Remove the bogus tests.
Signed-off-by: Arthur Huillet ahuil...@nvidia.com
---
On 04/23/2015 06:36 PM, Dave Airlie wrote:
From: Dave Airlie airl...@redhat.com
This adds basic support for executing shader subroutine tests.
it comes with two intro tests, and probably a lot of bugs.
tested against NVIDIA, for some reason -auto fails here.
It might pass if you build
On Mon 13 Apr 2015, Marek Olšák wrote:
Hi everyone,
These are mostly fixes that I took from Daniel Kurtz's github
repository because I think they are good and he said he had no time to
upstream them. I've been working on the fence extensions for
Mesa/egl_dri2, so I've tested them all.
All
Signed-off-by: Martin Peres martin.pe...@linux.intel.com
---
tests/all.py | 5 +
tests/quick.py | 7 +
tests/spec/CMakeLists.txt | 1 +
tests/spec/arb_shader_image_size/CMakeLists.gl.txt | 16
Fix typo and indentation, specify GL spec version the quotes are from.
Thanks!
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From: Arthur Huillet ahuil...@nvidia.com
Updated BindTextureUnit() to match the OpenGL specification:
GL_INVALID_OPERATION
is expected when the texture object doesn't exist, not GL_INVALID_ENUM.
When the texture unit doesn't exist, the specification doesn't strictly speaking
define the error,
On Friday 24 April 2015, Arthur Huillet wrote:
From: Arthur Huillet ahuil...@nvidia.com
The pointer passed to CreateTextures() isn't required by the specification
to be checked for validity, and the implementation is allowed to crash (as
happens with NVIDIA's).
Remove the bogus tests.
There seems to be no other feedback on this. Do you guys mind if I push
this now?
On Wed, 2015-04-01 at 16:44 +1100, Timothy Arceri wrote:
V3: Tell piglit that GL_ARB_arrays_of_arrays is required
V2: fix glsl-1.20-basic-types.vert previously it contained the
glsl-4.20-basic-types.frag test
On Mon, 2015-04-13 at 20:28 +0200, Marek Olšák wrote:
From: Daniel Kurtz djku...@chromium.org
AFAICT from [0], only PopDebugGroup() adds a message to the log, not
PushDebugGroup().
[0] https://www.opengl.org/registry/specs/KHR/debug.txt
Thus, there should only be three messages in
On Friday 24 April 2015, Arthur Huillet wrote:
From: Arthur Huillet ahuil...@nvidia.com
Updated BindTextureUnit() to match the OpenGL specification:
GL_INVALID_OPERATION
is expected when the texture object doesn't exist, not GL_INVALID_ENUM.
When the texture unit doesn't exist, the
On 2015-04-24 17:58, Arthur Huillet wrote:
Fix typo and indentation, specify GL spec version the quotes are from.
...
and I apologize for publicly shooting myself in the foot with
git-send-email. :)
--
Greetings,
A.H.
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On Mon 13 Apr 2015, Marek Olšák wrote:
From: Daniel Kurtz djku...@chromium.org
eglGetProcAddress() only supports extension functions.
Therefore, we must use dlsym() directly on the GL client library to look
up core functions.
The implementation here is a much simplified version of the one
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