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It's been replaced by shader_runner.
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vpfp-generic has a syntax for calling glMultiTexCoord4fv in its test
scripts. By adding this to shader_runner, we'll be able to replace all
uses of vpfp-generic for ARB programs.
Signed-off-by: Kenneth Graunke
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diff --gi
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Then, I manually squashed in a fix to all.py to delete the empty group,
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I guess this works, but putting it on its own line is more typical.
Needed for my vpfp->shader_test converter to be able to parse this.
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diff --git a/tests/shaders/generic/fdo38145.vpfp
b/tests/shader
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Hi all,
This patch series ports all vpfp-generic tests to shader_runner,
and then deletes vpfp-generic.
A bit of history:
- vpfp-generic was introduced by Nicolai Hähnle in 2009, as a generic
ARB_vertex|fragment_program test runner.
- shader_runner was introduced by Ian Romanick in 2010, as a g
I plan to delete vpfp-generic. shader_runner does almost everything we
need, but it doesn't support NV_vertex_program.
Given that Mesa hasn't supported NV_vertex_program in a long time, it
doesn't seem worth maintaining the infrastructure for 5 simple tests.
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tests/all.py
Test results:
Nvidia GeForce 840M - NVIDIA 346.47
sampler-precision-qualifier.frag - pass
fs-const-index-three-dimensions.shader_test - pass
fs-const-index.shader_test - pass
fs-initializer-const-index.shader_test - fail
fs-initializer-non-const-index.shader_test - fail
fs-mixed-const-and-non-cons
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