fragment shader tests already exist, this adds vertex and
geometry tests for completeness.
Test results:
Nvidia GeForce 840M - NVIDIA 346.47: pass
Cc: Ilia Mirkin imir...@alum.mit.edu
---
.../gs-struct-nonconst-sampler-const.shader_test | 91
The target was only being used for the test name -- all test instances
were duplicate of one another.
Noticed this because llvmpipe started failing several tests when offset
was added, and all test command lines were exactly the same.
---
tests/all.py | 12 +++-
1 file changed, 7
Looks good to me. Thanks for doing that.
Reviewed-by: Neil Roberts n...@linux.intel.com
Regards,
- Neil
Timothy Arceri t_arc...@yahoo.com.au writes:
Previously the shaders were using a checkerboard texture with
identical colours for each part of the grid.
That meant that it didn't actually
Previously the shaders were using a checkerboard texture with
identical colours for each part of the grid.
That meant that it didn't actually matter what texture coordinates
were used to sample. This patch changes it so that they all have a
dark red colour for one of the colours and then it
On 18/06/15 03:37, Ilia Mirkin wrote:
Right now the default label size test fails due to mesa not implementing
the call, and length is uninitialized, which causes the subtest name to
keep changing. A well-behaved impl won't modify the param on error, so
initialize it to a known-bad value.
Am 18.06.2015 um 15:10 schrieb Jose Fonseca:
The target was only being used for the test name -- all test instances
were duplicate of one another.
Noticed this because llvmpipe started failing several tests when offset
was added, and all test command lines were exactly the same.
---
Reviewed-by: Ilia Mirkin imir...@alum.mit.edu
On Thu, Jun 18, 2015 at 5:06 AM, Timothy Arceri t_arc...@yahoo.com.au wrote:
---
tests/spec/khr_debug/debug-object-label.c | 36
---
1 file changed, 24 insertions(+), 12 deletions(-)
diff --git
On Saturday, June 06, 2015 07:11:26 PM Kenneth Graunke wrote:
Hi all,
This patch series ports all vpfp-generic tests to shader_runner,
and then deletes vpfp-generic.
A bit of history:
- vpfp-generic was introduced by Nicolai Hähnle in 2009, as a generic
ARB_vertex|fragment_program test
Was just looking at patchwork seems this is the oldest unreviewed patch
in there.
If you also fix line 37 then to * - render a green thing
Reviewed-by: Timothy Arceri t_arc...@yahoo.com.au
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Reviewed-by: Dylan Baker baker.dyla...@gmail.com
On Jun 18, 2015 6:11 AM, Jose Fonseca jfons...@vmware.com wrote:
The target was only being used for the test name -- all test instances
were duplicate of one another.
Noticed this because llvmpipe started failing several tests when offset
was
Reviewed-by: Ilia Mirkin imir...@alum.mit.edu
I can't say I read this in *extensive* detail, but it basically looks
right. Thanks!
On Thu, Jun 18, 2015 at 9:28 AM, Timothy Arceri t_arc...@yahoo.com.au wrote:
fragment shader tests already exist, this adds vertex and
geometry tests for
---
tests/spec/khr_debug/debug-object-label.c | 36 ---
1 file changed, 24 insertions(+), 12 deletions(-)
diff --git a/tests/spec/khr_debug/debug-object-label.c
b/tests/spec/khr_debug/debug-object-label.c
index 151e684..ad4c9fc 100644
---
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