This patch is:
Reviewed-by: Timothy Arceri t_arceri at yahoo.com.au
On Tue, 2015-02-03 at 12:09 -0800, Dylan Baker wrote:
At some point OpenGL 3.2 was shortened to OpenGL, which is clearly wrong
Signed-off-by: Dylan Baker dylanx.c.ba...@intel.com
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tests/all.py | 4 ++--
1 file
On Tue, 2015-01-06 at 21:20 +0100, EdB wrote:
I don't have commit acces. Can someone push it?
I think you need to update tests/cl.py before this can be pushed.
Le 2014-12-19 20:41, Tom Stellard a écrit :
On Fri, Dec 19, 2014 at 02:39:06PM +0100, EdB wrote:
v2:
Use
On 10 July 2015 at 19:24, Dylan Baker baker.dyla...@gmail.com wrote:
Hi Thomas,
I meant to get back to you earlier on this, but I forgot yesterday when
I got bogged down in Jenkins madness.
Anyway, if you have a look at the (I think) 2nd patch in my python3
series, you'll notice that I had
Reviewed-by: Samuel Iglesias Gonsálvez sigles...@igalia.com
I have already pushed this piglit patch. Just confirm me to do the same
for the mesa patch.
Sam
On Sat, 2015-07-11 at 22:59 +0200, Renaud Gaubert wrote:
Mesa currently doesn't handle void functions and segfaults on
almost all of the
The GL spec doesn't explicitly say that glGetTexImage should generate
GL_INVALID_OPERATION when attempting to retrieve a non-existant texture
image, but that's what NVIDIA's driver does.
The purpose of this test is to check the format/type parameters, so let's
define a packed float texture to
The point-vertex-id test was originally created to test gl_VertexID in
combination with glPolygonMode(GL_POINT) because of a bug with the
i965 driver in Mesa. The same bug exists with gl_InstanceID and the
code for BDW has some extra complications in this case so I think it's
worth extending the
Shares the setup and teardown functions for locking compression modes
between the various backend test modules.
Signed-off-by: Dylan Baker dylanx.c.ba...@intel.com
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framework/tests/json_backend_tests.py| 16 ++--
framework/tests/json_results_update_tests.py | 15
There is currently a bug in piglit (demonstrated by the previous patch),
that shows that compression is hard set before piglit.conf is loaded in
run, and not affected by any subsequent re-reads of piglit.conf. This is
problematic, resulting in the compression mode being either
PIGLIT_COMPRESSION
Here's a case of we pass all the unit tests, but we missed testing some
very important corners. The basic problem is that if piglit.conf is
updated and reloaded, the compression mode will not reflect that.
Dylan Baker (3):
compressed_backend_tests.py: add test to demonstrate bug in
Currently the compression code has no way to handle a change in
piglit.conf (which incidentally it needs to, since that happens
immediately in run mode). This results in the default mode (bz2) being
picked when a PIGLIT_COMPRESSION environment variable isn't specified,
even when a piglit.conf
On Mon, Jul 13, 2015 at 07:02:25PM +1000, Timothy Arceri wrote:
This patch is:
Reviewed-by: Timothy Arceri t_arceri at yahoo.com.au
I think everything in this series except the last patch landed. Eric
wanted to keep es3conform so it was kept.
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On Mon, Jul 13, 2015 at 02:09:26PM +0100, Thomas Wood wrote:
On 10 July 2015 at 19:24, Dylan Baker baker.dyla...@gmail.com wrote:
Hi Thomas,
I meant to get back to you earlier on this, but I forgot yesterday when
I got bogged down in Jenkins madness.
Anyway, if you have a look at
errors.c - test error detection
get.c - test glGetTextureSubImage
getcompressed.c - test glGetCompressedTextureSubImage
cubemap.c - extra tests for getting cubemap images
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tests/all.py | 7 +
tests/spec/CMakeLists.txt | 1 +
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