From: Ian Romanick
All of the data is pre-compressed DXT[134] textures, so there is no need
for any of the more functional S3TC related extensions.
Signed-off-by: Ian Romanick
---
tests/texturing/texwrap.c | 31
From: Ian Romanick
The indentation was getting a bit out of hand, and the next patch was
going to make it even worse.
Signed-off-by: Ian Romanick
---
tests/texturing/texwrap.c | 38 +-
1 file changed, 25
From: Ian Romanick
All of the data is pre-compressed DXT[134] textures, so there is no need
for any of the more functional S3TC related extensions.
Also... GL_ARB_texture_non_power_of_two is a required part of OpenGL
2.0. Since the test already requires OpenGL 2.0,
From: Ian Romanick
Piglit doesn't use GLEW, so the GLEW version doesn't matter.
Signed-off-by: Ian Romanick
---
tests/general/primitive-restart.c | 4
1 file changed, 4 deletions(-)
diff --git a/tests/general/primitive-restart.c
From: Ian Romanick
These were added in 28ca3c1, and they were a good idea in 2010. I think
it's safe to count on glext.h with the proper functions today.
Signed-off-by: Ian Romanick
Cc: Brian Paul
---
From: Ian Romanick
Signed-off-by: Ian Romanick
---
tests/general/primitive-restart.c | 12 ++--
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/tests/general/primitive-restart.c
b/tests/general/primitive-restart.c
index
From: Ian Romanick
Further discussion in Khronos has determined that UTF-8 in unused
preprocessor defines as well.
See Khronos internal bug #14939.
Signed-off-by: Ian Romanick
---
.../glsl-es-3.00/compiler/utf8-unused-define.vert | 26
From: Ian Romanick
Signed-off-by: Ian Romanick
---
tests/general/primitive-restart.c | 60 +++
1 file changed, 30 insertions(+), 30 deletions(-)
diff --git a/tests/general/primitive-restart.c
These are just some cleanups for the primitive restart tests. I did
these while I was getting ready to do something else with the tests.
I got distracted and forgot about about whatever I was originally
going to do. :(
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From: Ian Romanick
I don't think piglit_build_simple_program supported piglit_vertex and
piglit_texcoord when this test was written, but it does now. Use it!
Signed-off-by: Ian Romanick
---
tests/spec/ext_texture_array/compressed.c | 17
From: Ian Romanick
All of the data is pre-compressed DXT1 textures, so there is no need for
any of the more functional S3TC related extensions.
Also... GL_ARB_texture_compress is a required part of OpenGL 1.3. Since
the test already requires OpenGL 2.1, there is no
This series is also
Reviewed-by: Matt Turner
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This series is
Reviewed-by: Matt Turner
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On Wed, Dec 2, 2015 at 8:42 AM, Ian Romanick wrote:
> From: Ian Romanick
>
> Further discussion in Khronos has determined that UTF-8 in unused
> preprocessor defines as well.
>
> See Khronos internal bug #14939.
>
> Signed-off-by: Ian Romanick
From: Dylan Baker
In every case MSAA_SAMPLES_COUNTS are converted to str() anyway, (either
explicitly by calling str(), or implicitly by str.format(). This is
often done with a pattern like: (str(x) for x in MSAA_SAMPLE_COUNTS).
This is just a waste of time when the
From: Dylan Baker
The problem with using MSAA_SAMPLE_COUNTS as a tuple is that it isn't a
tuple. It's a sequence of like values, and is combined with other
sequences of values, this is what a list is for.
Signed-off-by: Dylan Baker
---
From: Dylan Baker
Signed-off-by: Dylan Baker
---
tests/all.py | 6 +-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/tests/all.py b/tests/all.py
index 9f1b4f3..03da7cd 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -20,6
From: Dylan Baker
The current implementation is a tuple of ints, and this series changes
that to a list of strs.
In nearly every case the ints were being either explicitly converted to
str, or implicitly (using str.format). In the couple of cases that it
wasn't being
On Wed, Dec 2, 2015 at 2:36 PM, wrote:
> From: Dylan Baker
>
> Signed-off-by: Dylan Baker
> ---
> tests/all.py | 6 +-
> 1 file changed, 5 insertions(+), 1 deletion(-)
>
> diff --git a/tests/all.py b/tests/all.py
On Thu, 2015-12-03 at 17:41 +1100, Timothy Arceri wrote:
> This sets up the basics for using SSO with shader runner. This will
> only support vertex and fragment shaders but is easily extended.
>
> Example shader:
>
> [require]
> GLSL >= 1.50
>
> [vertex sso]
Git commit ate the version and
On Wed, Dec 2, 2015 at 8:49 AM, Ian Romanick wrote:
> From: Ian Romanick
>
> Signed-off-by: Ian Romanick
> ---
> tests/general/primitive-restart.c | 12 ++--
> 1 file changed, 6 insertions(+), 6 deletions(-)
>
>
This sets up the basics for using SSO with shader runner. This will
only support vertex and fragment shaders but is easily extended.
Example shader:
[require]
GLSL >= 1.50
[vertex sso]
layout(location = 0) in vec4 piglit_vertex;
layout(location = 2) out vec3 a;
layout(location = 3) out vec3
On 03.12.2015 01:42, Ian Romanick wrote:
>
> +#define eat_sushi_using_chopsticks 寿司使用して箸を食べます。
The nouns are reversed in the Japanese text, so it actually means "eat
chopsticks using sushi". :) There should also be an を particle for the
chopsticks, so it should be 箸を使用して寿司を食べます。
--
Earthling
On Wed, Dec 2, 2015 at 2:36 PM, wrote:
> From: Dylan Baker
>
> In every case MSAA_SAMPLES_COUNTS are converted to str() anyway, (either
> explicitly by calling str(), or implicitly by str.format(). This is
> often done with a pattern like:
Reviewed-by: Tapani Pälli
On 12/03/2015 01:44 AM, Ilia Mirkin wrote:
Signed-off-by: Ilia Mirkin
---
This crashes on nouveau, passes on i965/hsw and llvmpipe.
.../glsl-1.10/execution/fs-loop-return.shader_test | 20
1
On Wed, Dec 2, 2015 at 9:04 PM, Dylan Baker wrote:
> On Wed, Dec 02, 2015 at 06:13:48PM -0500, Ilia Mirkin wrote:
>> On Wed, Dec 2, 2015 at 5:36 PM, wrote:
>> > From: Dylan Baker
>> >
>> > The problem with using
On Wed, Dec 2, 2015 at 5:36 PM, wrote:
> From: Dylan Baker
>
> The problem with using MSAA_SAMPLE_COUNTS as a tuple is that it isn't a
> tuple. It's a sequence of like values, and is combined with other
> sequences of values, this is what a list
Signed-off-by: Ilia Mirkin
---
This crashes on nouveau, passes on i965/hsw and llvmpipe.
.../glsl-1.10/execution/fs-loop-return.shader_test | 20
1 file changed, 20 insertions(+)
create mode 100644
On 1 December 2015 at 19:14, Ilia Mirkin wrote:
> There's no easy way (currently) to run piglit tests against android
> userspace, and even if there were, their drivers tend to be pretty
> weak in terms of ... working.
>
While I cannot comment on the driver side there has
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