Signed-off-by: Dylan Baker
---
tests/all.py | 3 --
tests/glean/tfragprog1.cpp | 39 --
.../built-in-functions/lit-0-to-0.shader_test | 18 ++
Signed-off-by: Dylan Baker
---
tests/all.py | 1 -
tests/glean/tfragprog1.cpp | 13 -
.../built-in-functions/min.shader_test | 18 ++
3 files changed, 18
This isn't an exact port, some of the values were changed to be simpler,
easier for humans to calculate values, but it shouldn't affect the
viability of the test.
Signed-off-by: Dylan Baker
---
tests/all.py | 1 -
It's worth noting that this test wasn't included in all.py, and
therefore hasn't been running.
Signed-off-by: Dylan Baker
---
tests/glean/tfragprog1.cpp | 14 --
.../built-in-functions/lrp.shader_test | 20
Signed-off-by: Dylan Baker
---
tests/all.py | 1 -
tests/glean/tfragprog1.cpp | 14 --
.../built-in-functions/sge.shader_test | 20
3 files changed, 20
Signed-off-by: Dylan Baker
---
tests/all.py | 1 -
tests/glean/tfragprog1.cpp| 14 --
.../built-in-functions/scs.shader_test| 19 +++
3 files changed, 19
Signed-off-by: Dylan Baker
---
tests/all.py | 2 --
tests/glean/tfragprog1.cpp | 28 --
.../built-in-functions/mul.shader_test | 19 +++
Signed-off-by: Dylan Baker
---
tests/all.py | 2 --
tests/glean/tfragprog1.cpp | 23 --
.../built-in-functions/rcp-replicated.shader_test | 19 ++
Signed-off-by: Dylan Baker
---
tests/all.py | 1 -
tests/glean/tfragprog1.cpp | 14 --
.../built-in-functions/max.shader_test | 18 ++
3 files changed, 18
This single test combines the two tests in glean into one, adding a
negative number.
Signed-off-by: Dylan Baker
---
tests/all.py | 2 --
tests/glean/tfragprog1.cpp | 28 --
Signed-off-by: Dylan Baker
---
tests/all.py | 1 -
tests/glean/tfragprog1.cpp| 15 ---
.../built-in-functions/pow.shader_test| 19 +++
3 files changed, 19
Signed-off-by: Dylan Baker
---
tests/all.py | 1 -
tests/glean/tfragprog1.cpp | 8
.../built-in-functions/mov.shader_test | 16
3 files changed, 16
Reviewed-by: Marek Olšák
Marek
On Fri, Apr 29, 2016 at 2:20 PM, Andres Gomez wrote:
> v2: Just use the same query for GL or GLS 2.0 and 3.0 as noted by
> Marek Olšák.
>
> Signed-off-by: Andres Gomez
> ---
>
Hi,
this patch is still unreviewed for the generated tests part.
We'd welcome some help to get this into piglit with guarantees that the
tests added are OK :)
Dave, what do you think about the failing tests in the softpipe?
If we don't manage to get explicit reviews by the end of next week we
On Thursday 28 April 2016 22:02:20 Jan Vesely wrote:
> Fixes Unknown status "Unknown result" python exception.
>
> Signed-off-by: Jan Vesely
Reviewed-by Serge Martin
> ---
> tests/cl/api/set-kernel-arg.c | 2 +-
> 1 file changed, 1 insertion(+),
v2: Just use the same query for GL or GLS 2.0 and 3.0 as noted by
Marek Olšák.
Signed-off-by: Andres Gomez
---
tests/shaders/shader_runner.c | 13 +
1 file changed, 13 insertions(+)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
On Tue, 2016-04-26 at 11:00 +0200, Marek Olšák wrote:
> On Mon, Apr 25, 2016 at 4:03 PM, Andres Gomez
> wrote:
> >
> > Signed-off-by: Andres Gomez
> > ---
> > tests/shaders/shader_runner.c | 17 -
> > 1 file changed, 16 insertions(+), 1
Confirmed it crashes without your 2-patch series in Mesa, and passes
with it. Test looks good.
Reviewed-by: Eduardo Lima Mitev
On 04/29/2016 09:23 AM, Kenneth Graunke wrote:
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95164
> ---
>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95164
---
.../compiler/vector-dereference-in-dereference.frag | 12
1 file changed, 12 insertions(+)
create mode 100644
tests/spec/glsl-1.10/compiler/vector-dereference-in-dereference.frag
diff --git
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