Here we also move some of the config setup to the top of the
file as this is the layout of piglit tests everywhere else in
piglit.
---
tests/spec/arb_texture_buffer_object/bufferstorage.c| 11 ++-
tests/spec/arb_texture_buffer_object/data-sync.c| 1 +
---
tests/spec/ext_transform_feedback/alignment.c | 1 +
tests/spec/ext_transform_feedback/api-errors.c | 1 +
tests/spec/ext_transform_feedback/buffer-usage.c | 1 +
tests/spec/ext_transform_feedback/builtin-varyings.c | 1
---
tests/texturing/1-1-linear-texture.c| 1 +
tests/texturing/array-depth-roundtrip.c | 1 +
tests/texturing/array-texture.c | 1 +
tests/texturing/copyteximage-border.c | 1 +
tests/texturing/copyteximage-clipping.c | 1 +
---
tests/spec/arb_shader_texture_lod/execution/texgrad.c | 1 +
tests/spec/arb_shader_texture_lod/execution/texgradcube.c | 1 +
2 files changed, 2 insertions(+)
diff --git a/tests/spec/arb_shader_texture_lod/execution/texgrad.c
b/tests/spec/arb_shader_texture_lod/execution/texgrad.c
index
Cc: Ian Romanick
---
tests/texturing/rg-teximage-03.c | 35 ---
1 file changed, 35 deletions(-)
delete mode 100644 tests/texturing/rg-teximage-03.c
diff --git a/tests/texturing/rg-teximage-03.c b/tests/texturing/rg-teximage-03.c
deleted
---
tests/spec/arb_texture_multisample/clear.c | 1 +
tests/spec/arb_texture_multisample/errors.c | 1 +
tests/spec/arb_texture_multisample/fb-completeness.c | 1 +
tests/spec/arb_texture_multisample/minmax.c | 1 +
---
tests/spec/arb_texture_barrier/blending-in-shader-arb.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/tests/spec/arb_texture_barrier/blending-in-shader-arb.c
b/tests/spec/arb_texture_barrier/blending-in-shader-arb.c
index 2b10791..0ec28ee 100644
---
---
tests/texturing/shaders/texelFetch.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/tests/texturing/shaders/texelFetch.c
b/tests/texturing/shaders/texelFetch.c
index 2e1d223..1e3a0dc 100644
--- a/tests/texturing/shaders/texelFetch.c
+++ b/tests/texturing/shaders/texelFetch.c
@@ -87,6
Thanks!
Reviewed-by: Timothy Arceri
On 06/07/17 10:05, Ilia Mirkin wrote:
An existing bug in mesa made it so that overloads of any functions that
might be builtins in any language version or extension would not be
overridable in ESSL 3.00 shaders. This adds tests to
An existing bug in mesa made it so that overloads of any functions that
might be builtins in any language version or extension would not be
overridable in ESSL 3.00 shaders. This adds tests to ensure that
builtins available in ESSL 3.00 are rejected properly, but builtins from
future versions or
For the series:
Reviewed-by: Samuel Pitoiset
On 07/05/2017 07:23 AM, Timothy Arceri wrote:
---
tests/spec/arb_shader_atomic_counters/buffer-binding.c | 10 ++
1 file changed, 6 insertions(+), 4 deletions(-)
diff --git
The GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_UNIFORM_BUFFER, etc.
binding points can be interpreted as hints about how buffer data may
be used, but it's not a guarantee. This test exercises setting up a
VBO with various buffer targets (and DSA) before rendering with that
buffer.
Exposes an
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