The vertices are drawn with a GL_TRIANGLE_STRIP. As it was, the
order of the 3rd and 4th vertices caused us to render a "twisted"
quad. With this change, a true quad is drawn.
llvmpipe passes as it did before. NVIDIA's driver still fails the test.
---
tests/spec/arb_texture_view/common.c | 12
Patches 1,2,3,4
Reviewed-by: Tapani Pälli
On 11.12.2017 22:15, Emil Velikov wrote:
From: Emil Velikov
A couple of tests were calling eglBindAPI before eglInitialize.
Some versions of Mesa had problem with such invocation order and the
seeming consensus was that apps should not do that.
This
On 13.12.2017 14:22, Emil Velikov wrote:
Hi Tapani,
Thanks for having a look!
On 13 December 2017 at 06:10, Tapani Pälli wrote:
Hi;
On 11.12.2017 22:15, Emil Velikov wrote:
+ /* Set the env. variable to force the platform 'detection' to use
+* different platform (than X11)
Hi Tapani,
Thanks for having a look!
On 13 December 2017 at 06:10, Tapani Pälli wrote:
> Hi;
>
> On 11.12.2017 22:15, Emil Velikov wrote:
>> + /* Set the env. variable to force the platform 'detection' to use
>> +* different platform (than X11).
>> +*
>> +* NOTE: T
Reviewed-by: Timothy Arceri
On 11/12/17 17:19, Tapani Pälli wrote:
commit 68a003409 forgot to add this
Signed-off-by: Tapani Pälli
---
tests/all.py | 5 +
1 file changed, 5 insertions(+)
diff --git a/tests/all.py b/tests/all.py
index c4cbe0bd9..ab1bed0f9 100644
--- a/tests/all.py
+++