On Fri, 2019-04-12 at 16:23 +1000, Timothy Arceri wrote:
> Without this the last two contexts that are created will not
> have been destroyed when exiting the test. This creates a race
> condition in Mesa between any threads that might be using
> glsl_types and the atexit() callback that destroys
Marek,
> Reviewed-by: Marek Olšák
Thanks for the review!
The patch is pushed now.
best
Mathias
>
> Marek
>
> On Wed, Apr 10, 2019 at 5:10 AM wrote:
>
> > From: Mathias Fröhlich
> >
> > Hi all,
> >
> > Below is a new test that should test the about to be arriving egl device
> >
Timothy Arceri writes:
> Without this the last two contexts that are created will not
> have been destroyed when exiting the test. This creates a race
> condition in Mesa between any threads that might be using
> glsl_types and the atexit() callback that destroys these types.
Reviewed-by: Eric
Without this the last two contexts that are created will not
have been destroyed when exiting the test. This creates a race
condition in Mesa between any threads that might be using
glsl_types and the atexit() callback that destroys these types.
---
tests/glx/glx-multithread-shader-compile.c | 1