Re: [Piglit] shader_runner: ignoring uniforms in [test] header when location cannot be found instead of returning PIGLIT_FAIL

2019-07-08 Thread Abel Briggs
Maybe a command line argument could work? Thanks, Abel From: Ian Romanick Sent: Monday, July 8, 2019 2:27:16 PM To: Abel Briggs; piglit@lists.freedesktop.org Subject: Re: [Piglit] shader_runner: ignoring uniforms in [test] header when location cannot be found

Re: [Piglit] shader_runner: ignoring uniforms in [test] header when location cannot be found instead of returning PIGLIT_FAIL

2019-07-08 Thread Ian Romanick
On 7/8/19 11:57 AM, Abel Briggs wrote: > Hi, > > Recently, I've been working on scripts for a GLSL fuzz testing framework > that use piglit's shader_runner to render shaders. As part of the test > generation process, shaders can be generated that declare uniforms > without using them (which is

[Piglit] shader_runner: ignoring uniforms in [test] header when location cannot be found instead of returning PIGLIT_FAIL

2019-07-08 Thread Abel Briggs
Hi, Recently, I've been working on scripts for a GLSL fuzz testing framework that use piglit's shader_runner to render shaders. As part of the test generation process, shaders can be generated that declare uniforms without using them (which is valid GLSL according to glslangvalidator). One of