Re: [Piglit] shader_runner: ignoring uniforms in [test] header when location cannot be found instead of returning PIGLIT_FAIL

2019-07-08 Thread Abel Briggs
Maybe a command line argument could work? Thanks, Abel From: Ian Romanick Sent: Monday, July 8, 2019 2:27:16 PM To: Abel Briggs; piglit@lists.freedesktop.org Subject: Re: [Piglit] shader_runner: ignoring uniforms in [test] header when location cannot be found

[Piglit] shader_runner: ignoring uniforms in [test] header when location cannot be found instead of returning PIGLIT_FAIL

2019-07-08 Thread Abel Briggs
Hi, Recently, I've been working on scripts for a GLSL fuzz testing framework that use piglit's shader_runner to render shaders. As part of the test generation process, shaders can be generated that declare uniforms without using them (which is valid GLSL according to glslangvalidator). One of

Re: [Piglit] Dumping render of a shader_test to PNG file

2019-06-28 Thread Abel Briggs
Thanks, Ilia - I wasn't aware of such options, and those are exactly what I was looking for. Thanks, Abel From: Ilia Mirkin Sent: Wednesday, June 26, 2019 7:21:12 PM To: Abel Briggs Cc: piglit@lists.freedesktop.org Subject: Re: [Piglit] Dumping render

[Piglit] Dumping render of a shader_test to PNG file

2019-06-26 Thread Abel Briggs
Hi, I was wondering if the idea of being able to dump the output of a shader_test to some kind of image file (maybe through a command in the [test] header) had ever come up before, and if so, whether it exists in piglit or not. I did some searching and I couldn't find any documentation about