[Piglit] access to use marge bot

2020-08-21 Thread Eleni Maria Stea
Hello, It's been some time I am doing contributions to piglit (most recent ones are my Vulkan helper functions and tests for EXT_external_objects in tests/spec/ext_external_objects/). I was wondering if I could be given access to use Marge bot so that I don't have to ask my reviewers to merge

Re: [Piglit] Vulkan headers dependency

2020-05-05 Thread Eleni Maria Stea
N_FOUND) ... endif () , or something along those > lines, should do the trick. I'm pretty sure there are lots of > precedents for tests being optionally built. > > Jose > > > From: Lionel Landwerlin > Sent: Tuesday, May 5, 2020 15:46 > To:

[Piglit] [PATCH v4 1/1] viewport-clamp: to test the viewport clamping

2019-02-25 Thread Eleni Maria Stea
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Author: + *Eleni Maria Stea + */ + +/* The purpose of this test is to validate the viewport clamping + * when

[Piglit] [PATCH v3 1/1] viewport-clamp: to test the viewport clamping

2019-02-25 Thread Eleni Maria Stea
INGS IN THE SOFTWARE. + * + * Author: + *Eleni Maria Stea + */ + +/* The purpose of this test is to validate the viewport clamping + * when the Y is flipped (0 on top). It can be used to reproduce this bug: + * https://bugs.freedesktop.org/show_bug.cgi?id=108999 + * and test the fix: https://patchwork.fr

[Piglit] [PATCH v2 1/1] viewport-clamp: to test the viewport clamping

2019-02-21 Thread Eleni Maria Stea
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Author: + *Eleni Maria Stea + */ + +/* The purpose of this test is to validate the viewport clamping + * when the Y is flippe

[Piglit] [PATCH 1/1] viewport-scissors-clamp: to test the 2d scissors rect clamping

2019-02-20 Thread Eleni Maria Stea
INGS IN THE SOFTWARE. + * + * Author: + *Eleni Maria Stea + */ + +/* The purpose of this test is to validate the 2d scissors bbox clamping + * when the Y is flipped (0 on top). It can be used to reproduce this bug: + * https://bugs.freedesktop.org/show_bug.cgi?id=108999 + * and test the fix: https://patch

[Piglit] [PATCH v3 1/1] Tests for compressed cubemaps

2019-01-18 Thread Eleni Maria Stea
RISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: Eleni Maria Stea + * + */ + +/** @file compressed-cubemap-teximage.c + * Tests that creating cubemaps with TexImage2D gives the same results + * with creating compressed cubemaps from du

[Piglit] [PATCH v2 1/1] Tests for compressed cubemaps

2019-01-11 Thread Eleni Maria Stea
SE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: Eleni Maria Stea + * + */ + +/** @file compressed-cubemap-teximage.c + * Tests that creating cubemaps with TexImage2D gives the same results + * with creating compressed cubemaps from dumped compressed data. + */ + +#include "cubemap-com

[Piglit] [PATCH 1/1] Tests for compressed cubemaps

2019-01-11 Thread Eleni Maria Stea
SE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: Eleni Maria Stea + * + */ + +/** @file compressed-cubemap-teximage.c + * Tests that creating cubemaps with TexImage2D gives the same results + * with creating compressed cubemaps from dumped compressed data. + */ + +#include "cubemap-com

[Piglit] [PATCH 0/1] *** Tests for compressed cubemaps ***

2019-01-08 Thread Eleni Maria Stea
ata) and only generated invalid cubemaps with GL_TEXTURE_CUBE_MAP faces. So, this second test was added to point out this problem. Eleni Maria Stea (1): Tests for compressed cubemaps tests/texturing/CMakeLists.gl.txt | 2 + tests/texturing/compressed-cubemap-teximage.c |

[Piglit] [PATCH 1/1] Tests for compressed cubemaps

2019-01-08 Thread Eleni Maria Stea
R OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: Eleni Maria Stea + * + */ + +/** @file compressed-cubemap-teximage.c + * Tests that creating cubemaps with TexImage2D gives the same results + * with creating

[Piglit] [PATCH v4] unsized_array_member: It should expect link success instead of link error

2018-06-23 Thread Eleni Maria Stea
Modified the unsized_array_member.shader_test to expect successful linking instead of linker error. Section 4.2 (Scoping) of the OpenGL Shading Language Specification says: "An array implicitly sized in one shader can be explicitly sized by another shader in the same stage. If no shader in a

[Piglit] [PATCH v3] unsized_array_member: It should expect link success instead of link error

2018-06-18 Thread Eleni Maria Stea
Modified the unsized_array_member.shader_test to expect successful linking instead of linker error. According to the GLSLang Specification (version 4.60 Section 4.2 Scoping): "An array implicitly sized in one shader can be explicitly sized by another shader in the same stage. If no shader in a

[Piglit] [PATCH v2] unsized_array_member: It should expect link success instead of link error

2018-06-14 Thread Eleni Maria Stea
Modified the unsized_array_member.shader_test to expect successful linking instead of linker error. According to the GLSLang Specification (version 4.60 Section 4.2 Scoping): "An array implicitly sized in one shader can be explicitly sized by another shader in the same stage. If no shader in a

[Piglit] [PATCH] unsized_array_member: It should expect link success instead of link error

2018-06-14 Thread Eleni Maria Stea
Modified the unsized_array_member.shader_test to expect successful linking instead of linker error. According to the GLSLang Specification (version 4.60 Section 4.2 Scoping): "An array implicitly sized in one shader can be explicitly sized by another shader in the same stage. If no shader in a