On Tue, 2019-01-08 at 15:23 +0200, Eleni Maria Stea wrote:
> The compressed-cubemap.c tests the rendering of compressed cubemaps.
> The compressed-cubemap-teximage.c tests that compressed cubemaps
> created
> using dumped compressed 2D faces have the same values with compressed
> cubemaps that
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Mon, 2018-01-29 at 01:27 +0200, Andres Gomez wrote:
> Cc: Kenneth Graunke <kenn...@whitecape.org>
> Cc: Dylan Baker <dy...@pnwbakers.com>
> Signed-off-by: Andres Gomez <ago...@igalia.com>
> ---
> tests/
On Thu, 2017-11-09 at 12:43 +1100, Timothy Arceri wrote:
> On 06/11/17 23:22, Iago Toral Quiroga wrote:
> > This is not allowed so we check that we produce a linker error.
>
> It's not 100% obvious why this wouldn't be allowed. Can we have a
> spec
> quote
This is not allowed so we check that we produce a linker error.
---
.../vs-to-fs-type-not-numerical.shader_test| 52 ++
1 file changed, 52 insertions(+)
create mode 100644
tests/spec/arb_enhanced_layouts/linker/component-layout/vs-to-fs-type-not-numerical.shader_test
If nobody has comments about this, I'd like to push it tomorrow
together with the corresponding patch in Mesa.
Iago
On Fri, 2016-11-04 at 13:33 +0100, Iago Toral Quiroga wrote:
> Linking means that we will validate in/out blocks between consumer
> and
> producer stages. In this case
Linking means that we will validate in/out blocks between consumer and
producer stages. In this case it should fail because for geometry shaders
piglit will include a dummy vertex shader that does not have a matching
output block.
This has not been a problem until now because the linker was not
The test declares that only GLSL 1.40 is required, but then shaders
use version 4.20, leading to execution failures if the platform does
not support 4.20. Just require GLSL 1.40 in the shaders too, since
that is sufficient and consistent with other similar tests.
---
Any comments about this? If not I would like to push it in a couple of
days.
Iago
On Fri, 2016-07-15 at 08:52 +0200, Iago Toral Quiroga wrote:
> ---
> .../tcs-input-array-dvec4-index-rd.shader_test | 99
>
> .../tcs-output-array-dvec4-index-wr.shader_t
---
.../tcs-input-array-dvec4-index-rd.shader_test | 99
.../tcs-output-array-dvec4-index-wr.shader_test| 97 +++
.../tes-input-array-dvec4-index-rd.shader_test | 93 +++
...put-array-dvec4-index-wr-before-tcs.shader_test | 103
---
...l-recursive-variable-array-indexing.shader_test | 45 ++
1 file changed, 45 insertions(+)
create mode 100644
tests/shaders/glsl-recursive-variable-array-indexing.shader_test
diff --git a/tests/shaders/glsl-recursive-variable-array-indexing.shader_test
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
I guess you will also send the struct version of this, right?
Iago
On Fri, 2015-11-20 at 10:58 -0800, Jordan Justen wrote:
> We test linking of programs that copy a large array, and a large
> structure.
>
> Signed-off
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
If the only point of this test is to reproduce the link failure, notice
that it is sufficient to do this:
[fragment shader]
#version 330
#extension GL_ARB_shader_storage_buffer_object: require
#define SIZE 16
layout (std430) buffe
On Tue, 2015-10-13 at 14:43 +0300, Tapani Pälli wrote:
>
> On 10/13/2015 09:23 AM, Iago Toral wrote:
> > On Mon, 2015-10-12 at 15:42 +0300, Tapani Pälli wrote:
> >> v2: review feedback from Iago Toral and Ian Romanick
> >>
> >> Signed-off-b
On Mon, 2015-10-12 at 15:42 +0300, Tapani Pälli wrote:
> v2: review feedback from Iago Toral and Ian Romanick
>
> Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
> ---
> tests/all.py | 5 +
> tests/spec/gles-3.0/CMakeLists.gles3.txt |
On Fri, 2015-10-09 at 11:00 +0300, Tapani Pälli wrote:
>
> On 10/09/2015 10:56 AM, Tapani Pälli wrote:
> >
> >
> > On 10/09/2015 10:26 AM, Iago Toral wrote:
> >> On Thu, 2015-10-08 at 15:13 +0300, Tapani Pälli wrote:
> >>> Signed
On Thu, 2015-10-08 at 15:13 +0300, Tapani Pälli wrote:
> Signed-off-by: Tapani Pälli
> ---
> tests/all.py | 5 +
> tests/spec/gles-3.0/CMakeLists.gles3.txt | 1 +
> tests/spec/gles-3.0/read-depth.c | 176
>
Hi Timothy,
On Mon, 2015-08-03 at 18:39 +1000, Timothy Arceri wrote:
On Mon, 2015-08-03 at 08:47 +0200, Iago Toral wrote:
If no body has issues with these two patches I'd like to push them later
this week.
Iago
On Tue, 2015-07-28 at 13:52 +0200, Iago Toral Quiroga wrote
If no body has issues with these two patches I'd like to push them later
this week.
Iago
On Tue, 2015-07-28 at 13:52 +0200, Iago Toral Quiroga wrote:
Default ES precision qualifiers for integer types in the VS and FS
are different and that should make the test fail to compile/link
if Mesa
Default ES precision qualifiers for float types in the VS and FS
are different and that should make the test fail to compile/link
if Mesa actually checked for these things (because it would realize
that VS outputs and FS inputs do not have the exact same type as
a consequence).
Fix this by
Hi,
if nobody else has comments or objections to this patch I'd like to push
it later this week. If someone wants to have a look but needs more time,
let me know.
Iago
On Wed, 2015-03-11 at 08:56 +0100, Iago Toral Quiroga wrote:
The textureProj tests multiply expected texture coordinates
On Wed, 2015-03-11 at 12:52 -0400, Ilia Mirkin wrote:
On Wed, Mar 11, 2015 at 9:59 AM, Ilia Mirkin imir...@alum.mit.edu wrote:
On Wed, Mar 11, 2015 at 3:56 AM, Iago Toral Quiroga ito...@igalia.com
wrote:
The textureProj tests multiply expected texture coordinates by the
projector
The textureProj tests multiply expected texture coordinates by the projector
in advance so that when the driver does the division we obtain the same
coordinates. However, the division can lead to small rounding errors that
can affect the selected layer and fail the tests. This is currently
Thanks for reviewing Matt, I'll do all these changes before pushing.
Iago
On Tue, 2015-03-10 at 18:18 -0700, Matt Turner wrote:
On Thu, Mar 5, 2015 at 11:49 PM, Iago Toral Quiroga ito...@igalia.com wrote:
On Intel hardware at least, SIMD16 dual source rendering requires handling
pixel data
-pattern.c
+ * @author Iago Toral Quiroga ito...@igalia.com
+ *
+ * On Intel hardware at least, SIMD16 dual source rendering requires handling
+ * pixel data in two sets of 8 pixels each. Incorrect implementations may fail
+ * to map correct colors for each pixel group (for example by using the color
, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file fbo-extended-blend-pattern.c
+ * @author Iago Toral Quiroga ito...@igalia.com
+ * IN THE SOFTWARE.
+ */
+
+/*
+ * Test texture upload with scale and bias pixel transfer options
+ *
+ * Iago Toral Quiroga ito...@igalia.com
+ * Feb 13, 2015
+ */
+
+#include piglit-util-gl.h
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+
+ config.window_visual
Jordan has completed the review of the SandyBridge Geometry Shader
implementation and I would like to push the series to Mesa, but we need
this patch in piglit too so that people running piglit tests on
SandyBridge do not run into the GPU hang.
If nobody has objections I'll push this patch later
.
+ */
+
+/**
+ * @file fbo-extended-blend-pattern.c
+ * @author Iago Toral Quiroga ito...@igalia.com
+ *
+ * On Intel hardware at least, SIMD16 dual source rendering requires handling
+ * pixel data in two sets of 8 pixels each. Incorrect implementations may fail
+ * to map correct colors for each pixel group
This has been hanging here for a while, so if nobody says otherwise I'd
like to push this next week.
Iago
On jue, 2014-06-12 at 09:00 +0200, Iago Toral Quiroga wrote:
This tests correct rendering of polygons using antialised GL_LINE mode for one
face and GL_FILL for the other one. On some
These tests has been in the list for a while and now that drivers are
starting to expose ARB_gpu_shader5 it would be nice to have these tests
for multi-stream included in the suite, so if nobody says otherwise we
would like to push them next week.
Iago
On mié, 2014-08-20 at 16:30 +0200, Samuel
Hi Paul, I'll make these two changes before pushing next week.
Thanks for reviewing this.
Iago
El 2014-09-09 16:23, Brian Paul escribió:
Two comments below.
-Brian
On 09/09/2014 03:23 AM, Iago Toral Quiroga wrote:
This has been hanging here for a while, so if nobody says otherwise
I'd
like
This tests correct rendering of polygons using antialised GL_LINE mode for one
face and GL_FILL for the other one. On some Intel hardware at least this used
to require special handling that has caused regressions in the past.
The test checks that the GL_FILL face of the polygon renders properly.
.
+ *
+ * Author: Iago Toral ito...@igalia.com
+ */
+
+#include piglit-util-gl-common.h
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+ config.window_width = 100;
+ config.window_height = 100;
+ config.window_visual = PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
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