Re: [Piglit] [PATCH] all.py: filter directories traversed to find shader tests

2017-11-10 Thread Dylan Baker
Thanks! Reviewed-by: Dylan Baker Quoting Brian Paul (2017-11-09 20:18:10) > The script searches all files under tests/ and generated_tests/ for > files ending in ".shader_test". For each match, a ShaderTest() object > is created and added to the test list. > > For GL

[Piglit] [PATCH] all.py: filter directories traversed to find shader tests

2017-11-09 Thread Brian Paul
The script searches all files under tests/ and generated_tests/ for files ending in ".shader_test". For each match, a ShaderTest() object is created and added to the test list. For GL extensions or versions not supported by the driver, this is wasted effort. This patch looks for directories

Re: [Piglit] [PATCH] all.py: filter directories traversed to find shader tests

2017-10-24 Thread Brian Paul
On 10/24/2017 11:01 AM, Dylan Baker wrote: Quoting Brian Paul (2017-10-23 10:47:50) The script searches all files under tests/ and generated_tests/ for files ending in ".shader_test". For each match, a ShaderTest() object is created and added to the test list. For GL extensions or versions

Re: [Piglit] [PATCH] all.py: filter directories traversed to find shader tests

2017-10-24 Thread Dylan Baker
Quoting Brian Paul (2017-10-23 10:47:50) > The script searches all files under tests/ and generated_tests/ for > files ending in ".shader_test". For each match, a ShaderTest() object > is created and added to the test list. > > For GL extensions or versions not supported by the driver, this is >

[Piglit] [PATCH] all.py: filter directories traversed to find shader tests

2017-10-23 Thread Brian Paul
The script searches all files under tests/ and generated_tests/ for files ending in ".shader_test". For each match, a ShaderTest() object is created and added to the test list. For GL extensions or versions not supported by the driver, this is wasted effort. This patch looks for directories