Thanks!
Reviewed-by: Dylan Baker
Quoting Brian Paul (2017-11-09 20:18:10)
> The script searches all files under tests/ and generated_tests/ for
> files ending in ".shader_test". For each match, a ShaderTest() object
> is created and added to the test list.
>
> For GL
The script searches all files under tests/ and generated_tests/ for
files ending in ".shader_test". For each match, a ShaderTest() object
is created and added to the test list.
For GL extensions or versions not supported by the driver, this is
wasted effort.
This patch looks for directories
On 10/24/2017 11:01 AM, Dylan Baker wrote:
Quoting Brian Paul (2017-10-23 10:47:50)
The script searches all files under tests/ and generated_tests/ for
files ending in ".shader_test". For each match, a ShaderTest() object
is created and added to the test list.
For GL extensions or versions
Quoting Brian Paul (2017-10-23 10:47:50)
> The script searches all files under tests/ and generated_tests/ for
> files ending in ".shader_test". For each match, a ShaderTest() object
> is created and added to the test list.
>
> For GL extensions or versions not supported by the driver, this is
>
The script searches all files under tests/ and generated_tests/ for
files ending in ".shader_test". For each match, a ShaderTest() object
is created and added to the test list.
For GL extensions or versions not supported by the driver, this is
wasted effort.
This patch looks for directories