Re: [Piglit] [PATCH] arb_tessellation_shader: fix broken compat gl_ClipVertex test

2019-08-01 Thread Kenneth Graunke
Ahh, this makes more sense. Thanks Tim! Reviewed-by: Kenneth Graunke On Thursday, August 1, 2019 7:24:22 PM PDT Timothy Arceri wrote: > The expected projection wasn't being applied. > --- > .../tes-clip-vertex-different-from-position.shader_test | 5 ++--- > 1 file changed, 2 insertions(+

Re: [Piglit] [PATCH] arb_tessellation_shader: fix broken compat gl_ClipVertex test

2019-08-01 Thread Ilia Mirkin
Reviewed-by: Ilia Mirkin The original test used gl_Vertex, so for TES it makes sense that this would be the gl_TessCoord-based value. On Thu, Aug 1, 2019 at 10:24 PM Timothy Arceri wrote: > > The expected projection wasn't being applied. > --- > .../tes-clip-vertex-different-from-position.shad

[Piglit] [PATCH] arb_tessellation_shader: fix broken compat gl_ClipVertex test

2019-08-01 Thread Timothy Arceri
The expected projection wasn't being applied. --- .../tes-clip-vertex-different-from-position.shader_test | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/tests/spec/arb_tessellation_shader/execution/compatibility/tes-clip-vertex-different-from-position.shader_test