Ahh, this makes more sense. Thanks Tim!
Reviewed-by: Kenneth Graunke
On Thursday, August 1, 2019 7:24:22 PM PDT Timothy Arceri wrote:
> The expected projection wasn't being applied.
> ---
> .../tes-clip-vertex-different-from-position.shader_test | 5 ++---
> 1 file changed, 2 insertions(+
Reviewed-by: Ilia Mirkin
The original test used gl_Vertex, so for TES it makes sense that this
would be the gl_TessCoord-based value.
On Thu, Aug 1, 2019 at 10:24 PM Timothy Arceri wrote:
>
> The expected projection wasn't being applied.
> ---
> .../tes-clip-vertex-different-from-position.shad
The expected projection wasn't being applied.
---
.../tes-clip-vertex-different-from-position.shader_test | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git
a/tests/spec/arb_tessellation_shader/execution/compatibility/tes-clip-vertex-different-from-position.shader_test