Re: [Piglit] [PATCH] es2_compat: run glReleaseShaderCompiler and use a builtin

2016-02-07 Thread Timothy Arceri
On Sat, 2016-02-06 at 15:35 -0500, Ilia Mirkin wrote: > All that mesa does when releasing the shader compiler is clear its > builtins list. So make sure to use a builtin, and release the > compiler > sooner, to trigger a bug in mesa. > > This code sequence is hit by some core Android component. >

Re: [Piglit] [PATCH] es2_compat: run glReleaseShaderCompiler and use a builtin

2016-02-07 Thread Ilia Mirkin
On Sun, Feb 7, 2016 at 4:23 AM, Timothy Arceri wrote: > On Sat, 2016-02-06 at 15:35 -0500, Ilia Mirkin wrote: >> All that mesa does when releasing the shader compiler is clear its >> builtins list. So make sure to use a builtin, and release the >> compiler >> sooner, to

[Piglit] [PATCH] es2_compat: run glReleaseShaderCompiler and use a builtin

2016-02-06 Thread Ilia Mirkin
All that mesa does when releasing the shader compiler is clear its builtins list. So make sure to use a builtin, and release the compiler sooner, to trigger a bug in mesa. This code sequence is hit by some core Android component. Reported-by: Rob Herring Signed-off-by: Ilia