Re: [Piglit] [PATCH] framework: specify GL_NEAREST filter for FBO textures

2017-11-10 Thread Eric Anholt
Brian Paul writes: > By setting the min/mag filters, we give a hint to the OpenGL driver > that we probaby don't want mipmapped textures. This results in the > Mesa state tracker allocating single-level textures here instead of > full mipmaps. Reviewed-by: Eric Anholt

Re: [Piglit] [PATCH] framework: specify GL_NEAREST filter for FBO textures

2017-11-10 Thread Charmaine Lee
Reviewed-by: Charmaine Lee From: Brian Paul Sent: Thursday, November 9, 2017 12:52:42 PM To: piglit@lists.freedesktop.org Cc: Charmaine Lee; Brian Paul Subject: [PATCH] framework: specify GL_NEAREST filter for

[Piglit] [PATCH] framework: specify GL_NEAREST filter for FBO textures

2017-11-09 Thread Brian Paul
By setting the min/mag filters, we give a hint to the OpenGL driver that we probaby don't want mipmapped textures. This results in the Mesa state tracker allocating single-level textures here instead of full mipmaps. --- tests/util/piglit-framework-gl/piglit_fbo_framework.c | 4 1 file