Re: [Piglit] [PATCH] gl-3.2-compat: test gl_*Color built-ins with geometry shaders

2018-05-23 Thread Marek Olšák
Tested-by: Marek Olšák Acked-by: Marek Olšák Marek On Mon, May 21, 2018 at 4:32 AM, Timothy Arceri wrote: > This updates the existing vertex shader test and makes it more > flexable. > --- >

Re: [Piglit] [PATCH] gl-3.2-compat: test gl_*Color built-ins with geometry shaders

2018-05-22 Thread Marek Olšák
Nevermind. It does test those if I add some parameters. Marek On Tue, May 22, 2018 at 11:18 PM, Marek Olšák wrote: > Hi Timothy, > > This doesn't test any gl_*Color builtins. ST_DEBUG=tgsi doesn't show a > shader using COLOR where it's not a FS output. > > Marek > > On Mon,

Re: [Piglit] [PATCH] gl-3.2-compat: test gl_*Color built-ins with geometry shaders

2018-05-22 Thread Marek Olšák
Hi Timothy, This doesn't test any gl_*Color builtins. ST_DEBUG=tgsi doesn't show a shader using COLOR where it's not a FS output. Marek On Mon, May 21, 2018 at 4:32 AM, Timothy Arceri wrote: > This updates the existing vertex shader test and makes it more > flexable. >

[Piglit] [PATCH] gl-3.2-compat: test gl_*Color built-ins with geometry shaders

2018-05-21 Thread Timothy Arceri
This updates the existing vertex shader test and makes it more flexable. --- tests/spec/gl-2.0/vertex-program-two-side.c | 195 +++- 1 file changed, 145 insertions(+), 50 deletions(-) diff --git a/tests/spec/gl-2.0/vertex-program-two-side.c