One small nit below, otherwise LGTM
Reviewed-by: Tapani Pälli
On 9/22/18 3:23 AM, Eric Anholt wrote:
Our sin(0.0) and cos(0.0) were too inaccurate, causing twisting in
SDL2's rendering.
---
.../glsl-sdl-sincos-accuracy.shader_test | 36 +++
1 file changed, 36 insertions
Our sin(0.0) and cos(0.0) were too inaccurate, causing twisting in
SDL2's rendering.
---
.../glsl-sdl-sincos-accuracy.shader_test | 36 +++
1 file changed, 36 insertions(+)
create mode 100644 tests/shaders/glsl-sdl-sincos-accuracy.shader_test
diff --git a/tests/shaders/glsl-