Re: [Piglit] [PATCH] glsl-sdl-sincos-accuracy: Add a new test for a vc4 bug with SDL2.

2018-09-25 Thread Tapani Pälli
One small nit below, otherwise LGTM Reviewed-by: Tapani Pälli On 9/22/18 3:23 AM, Eric Anholt wrote: Our sin(0.0) and cos(0.0) were too inaccurate, causing twisting in SDL2's rendering. --- .../glsl-sdl-sincos-accuracy.shader_test | 36 +++ 1 file changed, 36 insertions

[Piglit] [PATCH] glsl-sdl-sincos-accuracy: Add a new test for a vc4 bug with SDL2.

2018-09-21 Thread Eric Anholt
Our sin(0.0) and cos(0.0) were too inaccurate, causing twisting in SDL2's rendering. --- .../glsl-sdl-sincos-accuracy.shader_test | 36 +++ 1 file changed, 36 insertions(+) create mode 100644 tests/shaders/glsl-sdl-sincos-accuracy.shader_test diff --git a/tests/shaders/glsl-