Re: [Piglit] [PATCH] shader_runner: Add basic SSO support to shader runner

2015-12-02 Thread Timothy Arceri
On Thu, 2015-12-03 at 17:41 +1100, Timothy Arceri wrote: > This sets up the basics for using SSO with shader runner. This will > only support vertex and fragment shaders but is easily extended. > > Example shader: > > [require] > GLSL >= 1.50 > > [vertex sso] Git commit ate the version and

[Piglit] [PATCH] shader_runner: Add basic SSO support to shader runner

2015-12-02 Thread Timothy Arceri
This sets up the basics for using SSO with shader runner. This will only support vertex and fragment shaders but is easily extended. Example shader: [require] GLSL >= 1.50 [vertex sso] layout(location = 0) in vec4 piglit_vertex; layout(location = 2) out vec3 a; layout(location = 3) out vec3