On Tue, Dec 18, 2018 at 3:56 PM Ian Romanick wrote:
> From: Ian Romanick
>
> This reproduces bug #109075. In that bug, '-int(XYZ) & anything' was
> optimized as though it were '-int(XYZ) & floatBitsToInt(1.0)'.
>
> Signed-off-by: Ian Romanick
> Bugzilla: https://bugs.freedesktop.org/show_bug.c
From: Ian Romanick
This reproduces bug #109075. In that bug, '-int(XYZ) & anything' was
optimized as though it were '-int(XYZ) & floatBitsToInt(1.0)'.
Signed-off-by: Ian Romanick
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109075
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...glsl-fs-bitwise-and-Boolean-and-1.0.shader_te